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Eww Razer. Yea dw i dont even have that installed on this windows with how many issues that program caused on previous systems. Other than that all i got running is discord and MSI after burner.
7800X3D + 7900XTX with updated drivers. Was working fine for awhile.
I did a shader reset, went with limited feedback, and once I restarted the game it was fine.
Never mind, played about an hour and it started doing it again when the game autosaves.
Hitching is happening every time the game autosaves. However have seen it once or twice when its not autosaving. But Autosave is one of the primary reasons.
Loading times on an M.2 was fine in the beginning, but after doing prologue they're excruciatingly long, and seemingly gets longer as the lag spikes also grow longer for some strange reason. Dying and reloading feels like it takes 2 minutes, and the game looks like it almost crashed.
Prologue was perfectly fine (1440p, 144 FPS + DLSS), but now freezes of 1-2 seconds every 30 seconds or so.
Also if it happens during a Stand off, it breaks the entire thing and you stand there like a sack of potatos.
thats because of your 13900k the 13900k and 14900k are rampant with issues right now you might want to enforce power limits in your BIOS or reduce the CPU Ratio to 53x there has been known issues with games like this which use shader building and oodle decrompression crashes
Already put the limit up couple days ago, since i started experiencing Unreal Engine and DX12 games crashes on start up, with Starship Troopers for example.
Lowering the CPU to 54x i believe, in XTU fixed that issue.
Sadly here it has no effect, if that was the case freezes should've also occurred during the prologue.
Seems like turning off DLSS/Frame Gen lessened the freezes a little but but not by much.