Ghost of Tsushima DIRECTOR'S CUT

Ghost of Tsushima DIRECTOR'S CUT

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Raymond Jun 13, 2024 @ 5:02pm
is there a mod to make the AI smarter?
hello, I was considering buying this game over the upcoming assassin creed. It does look good and the combat is smooth, but one thing really turn me off is how passive the AI are in combat in this game. Enemy just standing around looking at you while you cutting down their allies one by one even when you are well within their sword range. It just felt lame and incredibly arcadic. Just wondering if there is mod to fix it, otherwise this is going to be a deal breaker for me.
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Sadly not but I would imagine in due time their will be one.
5ean5ean Jun 13, 2024 @ 6:40pm 
Originally posted by Raymond:
hello, I was considering buying this game over the upcoming assassin creed. It does look good and the combat is smooth, but one thing really turn me off is how passive the AI are in combat in this game. Enemy just standing around looking at you while you cutting down their allies one by one even when you are well within their sword range. It just felt lame and incredibly arcadic. Just wondering if there is mod to fix it, otherwise this is going to be a deal breaker for me.

Play on lethal for a couple hours and comeback to this post.
ZexxCrine Jun 13, 2024 @ 6:51pm 
i mean like welcome to almost every hack and slash game and beatem up for that matter in existence? and like movies too? turns out its not super fun to have all enemies attacking you all at once at all times and developers figured that out quite some time ago. almost all ai in every videogame ever has limits on what group ai can do in some form even if its only slightly and assasin's creed historically has been no different. im very confused as to why you are pointing it out at all. do you not play games in this genre very much?
Last edited by ZexxCrine; Jun 13, 2024 @ 6:52pm
S1 Jun 13, 2024 @ 7:07pm 
With the way fights work mechanically it would just make the game too easy. You could just spam parry and almost always land one, if not a perfect parry.
Raymond Jun 13, 2024 @ 7:29pm 
Originally posted by ZexxCrine:
i mean like welcome to almost every hack and slash game and beatem up for that matter in existence? and like movies too? turns out its not super fun to have all enemies attacking you all at once at all times and developers figured that out quite some time ago. almost all ai in every videogame ever has limits on what group ai can do in some form even if its only slightly and assasin's creed historically has been no different. im very confused as to why you are pointing it out at all. do you not play games in this genre very much?
kenshi doesn't do that. Dark souls and elden rings doesn't do that. Even a feaking hack n' slash MOBILE game (I repeat, a freaking MOBILE game) called Wuthering Waves also features enemies attacking organically instead of queueing up to get killed. Enemy attacking you all at once can be both a fun and challenging experience if done right.

Assassin creed doesn't exactly got it right, but they at least tried to hide the issue by having AI attacking right after one and another in a chain. It makes you feel like you are in an actual fights against enemy who actually want you dead. It's also a crucial feature to encourage players to play stealthily instead of straight up kill everything.

Idk why I brought this up either. I saw people talking about how this game was supposed the superior assassin creed on the new AC trailer, so I was expecting basic assassin creed features. But yeah, I do realize it was a pretty unreasonable to expect this game to have every single features of another game.
samuricex Jun 13, 2024 @ 8:26pm 
Go play Legends survival if you want to get attacked by more than one enemy at a time.
ZexxCrine Jun 13, 2024 @ 8:50pm 
Originally posted by Raymond:
Originally posted by ZexxCrine:
i mean like welcome to almost every hack and slash game and beatem up for that matter in existence? and like movies too? turns out its not super fun to have all enemies attacking you all at once at all times and developers figured that out quite some time ago. almost all ai in every videogame ever has limits on what group ai can do in some form even if its only slightly and assasin's creed historically has been no different. im very confused as to why you are pointing it out at all. do you not play games in this genre very much?
kenshi doesn't do that. Dark souls and elden rings doesn't do that. Even a feaking hack n' slash MOBILE game (I repeat, a freaking MOBILE game) called Wuthering Waves also features enemies attacking organically instead of queueing up to get killed. Enemy attacking you all at once can be both a fun and challenging experience if done right.

Assassin creed doesn't exactly got it right, but they at least tried to hide the issue by having AI attacking right after one and another in a chain. It makes you feel like you are in an actual fights against enemy who actually want you dead. It's also a crucial feature to encourage players to play stealthily instead of straight up kill everything.

Idk why I brought this up either. I saw people talking about how this game was supposed the superior assassin creed on the new AC trailer, so I was expecting basic assassin creed features. But yeah, I do realize it was a pretty unreasonable to expect this game to have every single features of another game.

literally every game you mentioned other than kenshi I have played and they do in-fact have enemies standing around doing nothing in larger groups. the degree that they delay acting varies from game to game but its literally there. some of those games also have camera priority where enemies in the player's field of view are extremely likely to attack while ones that arn't will attack less often or are required to move into view or a set distance away before attacking.
ZexxCrine Jun 13, 2024 @ 8:51pm 
Originally posted by samuricex:
Go play Legends survival if you want to get attacked by more than one enemy at a time.

no they play by the same rules as story. just the attacks they do use typically are more involved and dealing with them in tandem can be very challenging.
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Date Posted: Jun 13, 2024 @ 5:02pm
Posts: 8