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there is actual assassins creed in japan called codename red or something
the combat gameplay is also way better than every AC games, its like unity but without the bugs and 100x more precise
It has a goodly number of Ubisoft open world elements and some clear inspiration from old Assassin's Creed, and it does the hitbox combat thing that AC started doing around 2017 (chasing Dark Souls, of course).
But... it felt so much better than AC: Valhalla when I played it. I got the impression that a handpicked team of A-list talent came together to craft Ghost of Tsushima. The combat system is superb and full of depth. The stealth system is clever and lets you do some truly nefarious stuff. The world map is large without becoming bloated and tedious. The game is historically faithful whenever possible, eschewing most modern politics (but not all). So on, so forth. This is the direction I wish Ubisoft had taken their own franchise. This is what I wanted from Assassin's Creed, which decided to copy Witcher 3's homework instead and increasingly fill it with pandering.
So yeah, it's kind of AC... but I think Ghost of Tsushima transcends its spiritual predecessor and rises above into its own thing.
Only demerit I can really give it is that the story can get very hammy and overly dramatic. The game has you try to rescue someone who turns out to have been: severely burned in a fire, captured by the Mongols, sexually violated by the Mongols, stripped of his limbs by the Mongols, sexually violated by the Mongols again while effectively just a torso with a head attached, possibly castrated by the Mongols, again sexually violated by the Mongols, blinded by the mongols, violated AGAIN by the Mongols, and then made to rat out monastery secrets and listen to his kin be murdered by the Mongols.
I started laughing. Not because I'm evil, but because it was like someone was trying to out-do Game of Thrones. After a certain point, things felt completely farcical. I never laughed at AC plots. I rolled my eyes at the later ones getting increasingly tedious, bloated, and preachy... but I never cackled derisively. I don't think Ghost of Tsushima intended its misery-filled, darkly dramatic tale to become a comedy, but it was just that several times for me.
But yeah, I recommend this game wholeheartedly, as risible as its story excesses can occasionally be.
Parkour is smooth and basically fun in GoT but very simplistic compared to the very best AC iterations of parkour (AC1, Unity). GoT parkour is more like parkour from Uncharted/Tomb Raider than AC.
Stealth is about the same overall. Crouch, hide in bushes/behind corner/on roofs, throw smoke bombs, crouch run up behind or jump down onto chumps and stab em.
Side content is fun, if repetitive after a while, in GoT. Same is true of AC of course. It all depends on if you like the tasks or not. There's cool things in both. The haikus in GoT are very cool and I enjoyed every time. The mysteries/investigations/assassinations in Unity were generally very good. I'd say there's more and a wider variety of side content in AC Unity (which I keep referencing as I think it's the best AC game). There's also standard collectibles to find in both (again with AC having a metric ass ton of which to collect which can get just tedious honestly).
The wind mechanic in GoT is great and I love it. Also being able to bow at various environmental story telling places and get storytelling payoffs for it at times.
I'm leaving out any comparison with the Origins and after AC games as they're basically Witcher3/Dark Souls clones but not as good as those games and not really AC games mechanically.
Imo, Ubisoft should go back to Unity or AC1 parkour that actually takes player interaction and skill, and shamelessly rip off GoT's combat which also actually takes player interaction and skill.
GoT is very very good at being the game it set out to be and one of the most fun and satisfying gaming experiences I have in years. Combat in this game never got old to me.
AC Unity is at times brilliant in its deeply flawed way and I really wish would be the model they returned to (while refining and improving upon it, obviously). AC1 is a classic, AC2/Brotherhood standout as the best stories/characters and engaging to play for those as well.
I'd also not say that AC is "doing quite well" either, if Steam charts are anything to go by in terms of relevance. The latest entries aren't outperforming previous. The venture into the big screen was also a.. awful bomb.
We could be getting better AC games than we are currently, but only time will tell if the company actually wants to make great games or just the empty calories of content we've been getting lately.
I've not played GoT, but it looks extremely promising! As for the comparison to AC of which I have played quite a lot of.. I don't really get the AC vibe from it at all. They share a similar genre..maybe? But otherwise, both feel quite distinct from one another.