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Here's an example showing how XeGTAO is the best option if you have the performance and why you should avoid HBAO+ and use SSAO if you need the extra frames. Skip to 11:10 in the video for Ambient Occlusion comparisons.
https://www.youtube.com/watch?v=McpACA5nNn8&t=670s
That's fine. It's just that XeGTAO is the most accurate with geometry. It's as close to raytracing as you'll get without that extreme performance hit. There's a reason it's the top tier screen-space AO offering in Ratchet and Clank on PC.
I agree. It's the closest ambient occlusion method to RTAO without affecting performance much. After using XeGTAO, I cannot switch to HBAO+ or Quality SSAO anymore. Of course, each will use his preferred method in the end, but the XeGTAO accuracy with geometry is unbeatable as long as you aren't using ray tracing ambient occlusion.