Ghost of Tsushima DIRECTOR'S CUT

Ghost of Tsushima DIRECTOR'S CUT

Lihat Statistik:
Griever 1 Jun 2024 @ 11:07am
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I just don't see the greatness of this game. It's insanity.
I keep trying to play this game (I'm on PS5). People are going about this game as if its a masterpiece of videogame design, absolutely astonishing work of ART, etc.

I just see an incredibly dull open world, boring "grind and get skill points" rock/paper/scissor combat. Very ubisoft style.

Positive is the art design. The open world is pretty (though I can see it's a PS4 game). The colors, the falling leaves, etc. It's pretty.

But remove the prettiness, and it's that dull and boring ubisoft open world with "enemy bases" that you take over, and other random events on map like climb a mountain to get a bonus, or chase a fox to get xyz.

Don't get me wrong it's not a 4/10 game. It's DECENT. But ♥♥♥♥♥...I keep trying to play this game, I tried maybe twice, but as soon as it drops me in the open world, and I spend like 3-4 hours doing stuff, I get intensely bored. I then look at the map of the Island and see there are like 3-4 more areas to unlock and I'm already like "I don't wanna do this".

This game is ultra strong when it's a corridor focused game with the amazing cinematic story. But when it's the open world (90% of the game), it's just generic garbage.

Metal Gear Solid Phantom Pain was superior because at least it gave you Kojima level stealth mechanics to infiltrate the environment and thus the gameplay didn't get too old. Here it gets old fast because the stealth isn't next level.

Look I respect people who played this game and enjoyed it.
But to me it's the same level of irrational hype as FF7 Rebirth which I also played.

Dull open world mechanics and activities.

Even Jedi Survivor IMHO made the open world less tedious and more fun.
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HoneyDrake 1 Jun 2024 @ 11:18am 
a) Playstation fanboys overhype and circle-jerk each other off 24/7.
b) the game is fun and has reasonable graphics


Is it another ubisoft formula title? yes.


For me the game is far from perfect. I am also not going to replay it. It had enough gameplay for me to stay interested, the choreography is well done and that's what makes me play.

edit: claiming jedi survivor is somehow better is a nice joke.
Terakhir diedit oleh HoneyDrake; 1 Jun 2024 @ 11:19am
Dropped 16 hours into this so far and I think I'm done. After doing "kill everyone in the village, save 3 hostages" 5 times in a row, because red markers demand attention, I feel no will to continue playing. Also, damn, can they make the dogs quieter, after you pet them? They just bark nonstop, unless they are standing still. Probably because game thinks they are in combat animation, because of movement.

Anyway, yeah, it got old relatively fast. I mean, I've still put enough hours into it and from visual design standpoint, the game is very pretty and holds up greatly exclusively on design merit alone, instead of graphic fidelity, which will inevitably fall off at some point.

But I agree. It's no masterpiece. It's Assassin's Creed, but better. Which is not a too high mark to achieve. Enjoyable enough, though. I might go back to it after a while.
the real problem is the battle system imo, its just too easy and too 1-dimensional, it takes like 1 hour until its just formulaic.
As a result, it feels like a waste of time to even care about power ups.
Without any incentive to get stronger, there is little reason to explore for anything but the act of exploring itself.
Terakhir diedit oleh cybercybercybercyber4; 1 Jun 2024 @ 11:39am
The game is profoundly pretentious. the game is SO pretentious, that there actually is a skip cutscene button, but the game thinks its Cutscenes are SO IMPORTANT, that you can only skip them while in New Game+ lmao. loser devs for real. bros think their 25 second camera spin is too important to skip.

I just like Lethal difficult though.
Terakhir diedit oleh Garbagepanda; 1 Jun 2024 @ 11:41am
GeezusCryst 1 Jun 2024 @ 12:22pm 
Pretty much feel like i mastered the game already i have all stances,charm slots, and all ghost techs and I didn't do any main quest yet i face at least all the enemy types in the first island I maxed out the skill tree on the first page and got 1 more tree to go to max out all the techs for all stances.

I been playing on hard and just destroying everyone without any problems and i don't stealth at all cause is a waste of time when you can just one man army everything and i didn't bother with lethal because that makes them die even more faster making it boring. and been sticking with traveler attire the whole game hell i can just play being ♥♥♥♥♥ if i had to on this game and still have no trouble. lol

I'm at the point i just wanna finish the game now cause the whole ubisoft formula its repetitive for sure i don't think i wanna play any open world games in a long time and was looking forward to getting horizon forbidden west but im burnt out its gonna be the same thing over again.
Terakhir diedit oleh GeezusCryst; 1 Jun 2024 @ 12:24pm
Papa john 1 Jun 2024 @ 12:35pm 
Diposting pertama kali oleh Garbagepanda:
The game is profoundly pretentious. the game is SO pretentious, that there actually is a skip cutscene button, but the game thinks its Cutscenes are SO IMPORTANT, that you can only skip them while in New Game+ lmao. loser devs for real. bros think their 25 second camera spin is too important to skip.

I just like Lethal difficult though.
me when i don't know what pretentious means
yes unskipable cutscenes in base ng sucks
that isn't pretentious, just annoying, in an otherwise solid game
TyresTyco 1 Jun 2024 @ 12:46pm 
It's because we are mostly burned out from these open world games. I loved games like this and played every single ubisoft open world game since I was a huge AC and far cry fan. Also played days gone on ps 4 .. had a lot of fun in these but far cry 6 and valhalla broke me.

I suddenly can't play open world games anymore without getting bored after like an hour. (Elden Ring is a welcoming exception).

I tried it with forbidden west and gave up after 15 hours or so because I hated it (loved the first game for some reason tho).

Now with this one. I really like it. Love Jin since I love Zoro from one piece. I like the combat.. I like everything except the monotone checklist open world content. Ten thousand kinds of shrines that are feeling the same, mostly boring loot. A bazillion outposts that feel the same.

I can't do it anymore. This is probably the last generic open world game I bought for 40+ euro.

It's a shame. I mean it was my own decision to play these games but that generic open world ubisoft design really killed them for me now.

Can't even blame them since they sell well. I blame myself for encouraging this industry to keep on with this.

But I'm done now.
Skoll 1 Jun 2024 @ 12:57pm 
It's like a AC game of old with better graphics and combat. I like the grimness of the story and just how brutal and wartorn everything is. Yes, it's repetitive but what keeps me digging deeper are the characters and their growth. Even the MP feels like AC2s in a way.

I'm having fun with it even though, yea it is losing it's luster mid game but at least I want to keep playing it. Can't say that for a lot of games these days.
Diposting pertama kali oleh Vandis:
Pretty much feel like i mastered the game already i have all stances,charm slots, and all ghost techs and I didn't do any main quest yet i face at least all the enemy types in the first island I maxed out the skill tree on the first page and got 1 more tree to go to max out all the techs for all stances.

I been playing on hard and just destroying everyone without any problems and i don't stealth at all cause is a waste of time when you can just one man army everything and i didn't bother with lethal because that makes them die even more faster making it boring. and been sticking with traveler attire the whole game hell i can just play being ♥♥♥♥♥ if i had to on this game and still have no trouble. lol

I'm at the point i just wanna finish the game now cause the whole ubisoft formula its repetitive for sure i don't think i wanna play any open world games in a long time and was looking forward to getting horizon forbidden west but im burnt out its gonna be the same thing over again.
I just finish act 1 and now act 2 is added a lot of red markers in the first region fk...
Terakhir diedit oleh GeezusCryst; 1 Jun 2024 @ 1:03pm
Bowl 1 Jun 2024 @ 1:13pm 
Diposting pertama kali oleh FlyingTorcensoredWhale:
Dropped 16 hours into this so far and I think I'm done. After doing "kill everyone in the village, save 3 hostages" 5 times in a row, because red markers demand attention, I feel no will to continue playing. Also, damn, can they make the dogs quieter, after you pet them? They just bark nonstop, unless they are standing still. Probably because game thinks they are in combat animation, because of movement.

Anyway, yeah, it got old relatively fast. I mean, I've still put enough hours into it and from visual design standpoint, the game is very pretty and holds up greatly exclusively on design merit alone, instead of graphic fidelity, which will inevitably fall off at some point.

But I agree. It's no masterpiece. It's Assassin's Creed, but better. Which is not a too high mark to achieve. Enjoyable enough, though. I might go back to it after a while.
This. The one thing keeping me going is the story which I feel like is just beginning to pick up after the 1st act. :steamsad:
Is this the first time you have realized that video game reviews are entirely subjective and dependent upon personal taste?
5ean5ean 1 Jun 2024 @ 2:24pm 
Im rhe exact opposite...I cant stop playing. All it needs is a transmog system.

Currently doing a No fast travel, No horse galloping Lethal run and its even more amazing. Pribably going to play it until Ragnarok drops.
Terakhir diedit oleh 5ean5ean; 1 Jun 2024 @ 2:25pm
Meh, I think it would agree that it is a bit ovehyped. It definitely is a SOLID game. Obviously it has a lot of Ubi elements, but it not nearly as egregious. I am not anywhere near done the game so far, but I think the main elements of the game have pretty much all been revealed to me at this point. As someone who it playing the game is a very boring fashion and still enjoying it, it is decent. I am 100% each area before moving on to the next area, even ensuring that all fog has been cleared from the map.

I think that in the next development they need move away from the Ubi template a bit more. Even something as simple as having every collectible location be hand crafted to tell a story, provide lore and give history rather than just another awkwardly placed honour pillar or fox shrine would give the collection much more life. Like I remember when I wandered into one of the areas where you get a legendary armour and was mystified by the location. It was beautiful and cool to find, though kind of disappointed to learn there was nothing I can do or find there yet. The incentive to finding the collectibles should be these unique locations that add to the world building, not the collectible themselves.

Another little change I think would make things better is the golden birds... They make no sense, are completely out of place and distracting to your journey. I feel like they should have given you a spirit bell instead that would ring when you got near something, and you could call upon your ancestors to guide you. Image the story building that could have occurred with your father using this mechanic.

My last gripe is with the story... Right from the beginning the story tells you the importance of honour as a Samurai... and for many players, you want you continue down the honourable path. It was Jarring to hear how dishonorable I was in a cut scene while have 0 assassinations, thus far. Yet the game constantly forces you to use through mechanics, incentives, story and unlocks to not be honourable. There are missions that assassinations are mandatory. I get that it is part you Jin's journey that the loses himself and falls off the Samurai path... but that should be the players choice. It feels like such a missed opportunity to not have allowed that style of game play. Like how cool would it have been to have the option when sneaking up on someone in a camp to instead of X/Square assassinate, you could do Y/Triangle, to grab the person like a BA and throw them out in front of you to fight you.

Fun fact however, the weather you get in game is tied to how honourable/dishonourable you are being in game. So if you are annoyed with how much rain you are getting, stop being a dishonourable mongol scum.
Its a ok game. I see people saying its better than assassin creed odyssey for example, its not... The combat is good but i might be in the minority in this but feudal Japan is boring without the fantasy lore we normally see in anime.
smidlee 1 Jun 2024 @ 7:13pm 
I think you have the impression if a game on Steam has "Overwhelming Positive" or "Very Positive" reviews then you will like it. I feel this is misleading as there are some games with "positive" and even a few "mixed" reviews that I enjoyed more than some "overwhelming positive" ones. I've enjoyed this game more than most open worlds but I also take breaks and play different games. Since the combat is simple this is a good game to play a little and come back later.
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Tanggal Diposting: 1 Jun 2024 @ 11:07am
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