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b) the game is fun and has reasonable graphics
Is it another ubisoft formula title? yes.
For me the game is far from perfect. I am also not going to replay it. It had enough gameplay for me to stay interested, the choreography is well done and that's what makes me play.
edit: claiming jedi survivor is somehow better is a nice joke.
Anyway, yeah, it got old relatively fast. I mean, I've still put enough hours into it and from visual design standpoint, the game is very pretty and holds up greatly exclusively on design merit alone, instead of graphic fidelity, which will inevitably fall off at some point.
But I agree. It's no masterpiece. It's Assassin's Creed, but better. Which is not a too high mark to achieve. Enjoyable enough, though. I might go back to it after a while.
As a result, it feels like a waste of time to even care about power ups.
Without any incentive to get stronger, there is little reason to explore for anything but the act of exploring itself.
I just like Lethal difficult though.
I been playing on hard and just destroying everyone without any problems and i don't stealth at all cause is a waste of time when you can just one man army everything and i didn't bother with lethal because that makes them die even more faster making it boring. and been sticking with traveler attire the whole game hell i can just play being ♥♥♥♥♥ if i had to on this game and still have no trouble. lol
I'm at the point i just wanna finish the game now cause the whole ubisoft formula its repetitive for sure i don't think i wanna play any open world games in a long time and was looking forward to getting horizon forbidden west but im burnt out its gonna be the same thing over again.
yes unskipable cutscenes in base ng sucks
that isn't pretentious, just annoying, in an otherwise solid game
I suddenly can't play open world games anymore without getting bored after like an hour. (Elden Ring is a welcoming exception).
I tried it with forbidden west and gave up after 15 hours or so because I hated it (loved the first game for some reason tho).
Now with this one. I really like it. Love Jin since I love Zoro from one piece. I like the combat.. I like everything except the monotone checklist open world content. Ten thousand kinds of shrines that are feeling the same, mostly boring loot. A bazillion outposts that feel the same.
I can't do it anymore. This is probably the last generic open world game I bought for 40+ euro.
It's a shame. I mean it was my own decision to play these games but that generic open world ubisoft design really killed them for me now.
Can't even blame them since they sell well. I blame myself for encouraging this industry to keep on with this.
But I'm done now.
I'm having fun with it even though, yea it is losing it's luster mid game but at least I want to keep playing it. Can't say that for a lot of games these days.
Currently doing a No fast travel, No horse galloping Lethal run and its even more amazing. Pribably going to play it until Ragnarok drops.
I think that in the next development they need move away from the Ubi template a bit more. Even something as simple as having every collectible location be hand crafted to tell a story, provide lore and give history rather than just another awkwardly placed honour pillar or fox shrine would give the collection much more life. Like I remember when I wandered into one of the areas where you get a legendary armour and was mystified by the location. It was beautiful and cool to find, though kind of disappointed to learn there was nothing I can do or find there yet. The incentive to finding the collectibles should be these unique locations that add to the world building, not the collectible themselves.
Another little change I think would make things better is the golden birds... They make no sense, are completely out of place and distracting to your journey. I feel like they should have given you a spirit bell instead that would ring when you got near something, and you could call upon your ancestors to guide you. Image the story building that could have occurred with your father using this mechanic.
My last gripe is with the story... Right from the beginning the story tells you the importance of honour as a Samurai... and for many players, you want you continue down the honourable path. It was Jarring to hear how dishonorable I was in a cut scene while have 0 assassinations, thus far. Yet the game constantly forces you to use through mechanics, incentives, story and unlocks to not be honourable. There are missions that assassinations are mandatory. I get that it is part you Jin's journey that the loses himself and falls off the Samurai path... but that should be the players choice. It feels like such a missed opportunity to not have allowed that style of game play. Like how cool would it have been to have the option when sneaking up on someone in a camp to instead of X/Square assassinate, you could do Y/Triangle, to grab the person like a BA and throw them out in front of you to fight you.
Fun fact however, the weather you get in game is tied to how honourable/dishonourable you are being in game. So if you are annoyed with how much rain you are getting, stop being a dishonourable mongol scum.