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In my case turning on the frame generation fixed the bug after restarting from checkpoint.
This bug still exists, had the same issue today. Simply restarting from last checkpoint fixed it for me. It loaded me at the pyre but instead of being bugged he walks up to it and lights it himself, didn't change anything else or do anything else beyond loading last checkpoint
Simply go to the menu and click Restart From Last Checkpoint and the cutscene will ensue.