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Hands down: quest markers would not have changed anything, besides having less menus to navigate through and having less reasons to activate the wind 24/7 if you try to find your way to a certain objective, while following some paths.
I honestly hope mods will pop up which both make the weather stay constantly sunny, even if you do an assassin playthrough, and also disable wind entirely.
As it happens I spent some time replaying Odyssey right before picking up this one, so let me offer my insights.
First of all, progression is much better, leagues better. You don't need to play 150 hours before one-shotting with sneak attacks, you can do that right from the start. You can mix both melee, archery and stealth in your playstyle, because bonuses are not nearly as important and defining as Odyssey where you need to heavily specialize to be good at something. Nothing is level gated - I can tell this game wasn't designed to drive me to buy an xp booster, and I'm here for it.
Second of all, the level of detail that went into each particular system leaves Odyssey in the dust. The number of gadgets puts Mirage to shame (while Odyssey does not have any), melee does not devolve into spam-clicking a bullet sponge enemy until hp bar drains.
What you refer to as "less content" in practice means there are no bs procedurally generated daily quests as well as player "stories" with the telling name "exp". While side quests are linear and does not offer choice&consequences of Witcher 3, I actually reallly liked engaging with the open world, because all those hot springs and bamboo spots gradually make the character stronger - all while being very immersive at it.
While I enjoyed Odyssey during my first run, I now saw it for what it is - a bloated Ubisoft open world with infinite pointless activities which only exist as padding. There are interesting and funny side-quests, but all that is gated behind grind. And - worst of all - combat is not even fun, nor is stealth. Meanwhile here the minute-to-minute gameplay is just good enough that even grindy things don't feel that way.
I really don't know how Shadows is planning to top this one, between the story, immersion and combat. Ghost of Tsushima is more Assassin's Creed than Assassin's Creed was since Unity. I just don't see Ubisoft succeeding, because Shadows will probably end up a "black gay samurai lol" kind of game with microtransactions.
All that is not to say Shadows can't be decent in its own right, like shinobi fantasy with Naoe could be fun. But, again, the problem with current Ubisoft is they're forcing an atrocious progression into their games to make players want to circumvent it, and to enjoy the good part of their games the player has to put up with lots of filler.