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Een vertaalprobleem melden
I agree.
They should've gone either full, gritty, historical with more consequence focused combat with a brutal story OR fantasy with magic, yokai, with big hero characters, evil villains, etc.
Instead it's this weird middle path where you play as a samurai who can free kill like 10 men in like 5 seconds while restoring your health mid-combat with... "resolve"??
Seems like Sucker Punch still wanted to have fantasy elements but couldn't commit to either genre (historical fiction or historical fantasy)
But it is dawg
- You clear camps/watch posts for progression
- There is a rudimentary upgrade system for skills and armor
- You explore an open world, stopping every 5-10 minutes to engaged counter-attack-counter-attack combat
- It's needlessly long at 40+ hours; half of which is the above gameplay described
- Stealth is basic and too easy/OP and trivializes the game after your crack it
It relies heavily on its overall atmosphere and the melee combat. Which are the good parts. The rest is pretty mid at best. Personally I have a disdain for the conversations when accepting/finishing quests which is like 15 years outdated (like Bethesdas but in binocolular-mode), barebones af and unskippable
Yes Valhalla was a stinker but when it comes to the rest I rank both Origins & Odyssey way higher than this. I also recently played Forbidden West before this and it just beats this by a huge margin imo
In the game there are bright flashing UI elements with generic beat-em-up combat set against "fantasy Japan" with neon-pink trees." is wild. bad bait is obvious
Just one consideration: for me, who has worked with Ubisoft, I can say - it is an excellent company for open world RPG games.
That had the nemesis system tho.
Overall, a well-made ubisoft open 2world with better story than most Ubisoft games, nothing revolutionary tho.