Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Playing without lock-on and have no problem blocking/parrying enemies behind and to the side
This will be a very strong foundation for the next game.
Where the game drops the ball is NPC interaction. It’d be great to see some improvement there in the sequel. Maybe also world interactivity. Then again, after playing Tears of the Kingdom I might be biased here.
I like how there isn’t an excessive number of combat encounters. I’d love to see them give more depth to the non-combat aspects of the game.
The foundation for a sequel are there, and i wish some of the sidequests like the arena, animal shrines, bow range etc. would be all around the world.
On the main island the collectibles are verry boring after a while, and don't give any substance to the game. F.e: I'd love for the mongolian artefacts to tell a bit of history, the flags to have real world flags and give info on them.