Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also for Ghost of Tsushima, you can use AMD Fluid Motion Frames with DLSS, was actually one of the more amazing points of this port, considering so many actual PC games don't bother with that (Which they absolutely should)
Ok....Im done. Youre not getting it. This conversation is way above your comprehension.
so if FSR is my only choice should I not use it?
Use FSR on 1440p or above, at 1080p you notice it the worst since the resolution is lower. I have dlss and fsr, and I can't stand fsr because of the shimmering, for others it might not matter but I am sensitive to those especially on fast moving scenes. If you have no other choice use fsr, because xess and taa is much worse and softens the image. FSR is pretty good for performance, use it with frame gen if it's too low of an fps, if you can handle input lag. If not turn off frame gen since you're reaction time is not as fast by a few millisec. But the fight scenes require precise reaction and frame gen can f it up at times. up to you.