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The game is plenty gorgeous and has an amazing art direction.
Are you blind?theres plenty of shading happening with the grass that causes a ton of colour, and the actual dynamics of the grass/weather and the various foliage is more than most games, combined with pretty good screen space shadows etc. which gives a lot of depth to it.
I don't think theres actually any other game out there that gives that much of a dynamic sense of weather/grass density as this. Just because the grass blades are relatively simple, doesn't mean it looks bad.
Its a compromise that gives them freedom to do way more with the grass than they could otherwise.
Not sure what your point on colours is since most games don't really have varying overall forest/vegetation colours past white/green/yellow for winter summer autumn (if that). This game has white purple blue green red yellow basically every colour for forests lol.
I would be interested in seeing a comparison shot between another game and this (or better, a comparison video) to see what the problem is cus I just don't see it.
The color saturation is a little much but, it was the art style they went after. They did a good job with that.
The only reason Im still playing the game is bc I paid $60 and I can play as a Japanese samu...........or whatever he is now. SO far no magical lasers shooting out my Katana.
Maybe it was awesome for a console, but its just meh for a PC. I really wish I would of played this game before rdr2 though, that game will ruin what you expect from open world games.
Its just my opinion and its good other people disagree and enjoy the game for what it is.
Or how about not setting the bar of your expectations at the level of a game that took 2000 people over 8 years to make with 540 Million dollars? Industry leaks have shown that's not a sustainable model for most devs. Rockstar is a unique exception.
Lolol
another thing that can help for some is tick both setting on high dpi settings on the .exe's properties