Ghost of Tsushima DIRECTOR'S CUT

Ghost of Tsushima DIRECTOR'S CUT

View Stats:
The RETURN TO MISSION (TALE, whatever) AREA warnings must end!
I literally hate when devs do it. Instead of a clever way to control players´ movement during lets say story missions (if they want to control your decisions so desparately) they just throw at you the most immersive breaking words RETURN TO TALE AREA and finish you off if you are not returning back ...

This one of the most terrible trends in open world video games these days.. I am literally sick of it
< >
Showing 1-3 of 3 comments
Cinder May 22, 2024 @ 3:11pm 
why would you start a tale and then try to leave the tale area, you could always just not start the mission if you want to do open world stuff. When you start a tale it loads specific npc's cut scenes and dialog that are not a part of the overarching open world.
Blackened Halo May 22, 2024 @ 3:47pm 
Originally posted by Cinder:
why would you start a tale and then try to leave the tale area, you could always just not start the mission if you want to do open world stuff. When you start a tale it loads specific npc's cut scenes and dialog that are not a part of the overarching open world.

I know of course. However a simple text is just a terrible solution... Id be much more OK if my character just said "No, I must finish my job" or something like that... It would be much more acceptable IMHO. You know, anything that fits the overal atmosphere
Lancenig Mar 17 @ 10:52pm 
Originally posted by Cinder:
why would you start a tale and then try to leave the tale area, you could always just not start the mission if you want to do open world stuff. When you start a tale it loads specific npc's cut scenes and dialog that are not a part of the overarching open world.

I for one just started the game and realized I needed to go back and do something at a village I had just cleared...but I went and talked to the lady and that started a Tale...
At this point I didn't even know what a "Tale" is/was or that it caused the open world to become a closed world.
Now I'm almost certainly going to forget to go back to that village and complete what I'd missed.
Most of us that play open world games expect that the open world is open....how and why would we expect that the game is open then closed open and then closed. It's not like the game explained that to us. Or if it did I certainly missed it.

And the over arching point....it's kind of annoying and frustrating, but now I know...well kind of...I still don't know what makes a mission a "Tale." I guess just starting a quest?
< >
Showing 1-3 of 3 comments
Per page: 1530 50