Ghost of Tsushima DIRECTOR'S CUT

Ghost of Tsushima DIRECTOR'S CUT

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FallenActual 2024年5月22日 12時53分
2
When is the hotfix for the standoff bug...
Games been out for a week and still no hotfix.
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31-45 / 85 のコメントを表示
This is a super annoying bug, didn't have this on my playthrough on ps5 last year. But on this pc playthrough it happens frequently. If you invest in a certain armor this bug is kinda gamebreaking. The only thing that has lessen the number of times this is happening is to not touch anything on kb/m after pressing x and then press right mouse button when prompted ,but it's still happening. And i refuse to cap my fps to 60 or something, this is a pc release after all.
RambleCan の投稿を引用:
Axetwin の投稿を引用:

Sounds like it's an issue with your controller.
I think it might be an issue with the DualSense controller (not that there is something specifically wrong with mine). I was also able to pass a standoff when I switched to a different controller aside from the DualSense.
It's not issue of a controller, I have this on mouse and keyboard, happened on dualsense and even xbox elite 2, It's just a bug and this guy is clearly trolling you with his bs delay your input crap, when obviously when this bug appears no input works, I even tried to immidietly rebind the keys to something else and still didn't work.
I'm glad I'm not the only one experiencing this bug, hopefully a patch or hotfix comes soon!!
I'm having this too. I'm on kb&m. It happens about 20% of the standoffs that I attempt. I've tried several suggestions from these boards, remapped the key, etc. I've tried to find a pattern to it -- happens with different armors and different charms. Hoping for a patch soon.
I had to do some weird stuff to find a work around for this.

I saw all the stuff about 60fps, so limited it in nvidia control panel so I could still play borderless windowed. Didn't fix it.

So then I tried exclusive full screen with hz set to 60. Vscync on and off didn't fix this, also the game was still going above 60fps, without frame gen enabled, and tearing a lot, but that's because your telling the game what hz your monitor is more than setting an fps limit. The bug was still present.

What eventually worked for me is exclusive full screen with hz set to 240hz, which matches my monitor, then setting vysnc to 1/4 rate, which basically vsync clamps it down to 60fps. I haven't had the standoff issue since and the frame rate is super consistent with no tearing. I guess I should also mention this was all with g-sync enabled, but I'm not sure if that matters.

But at the end of the day, this is still a bug and should be fixed regardless of whatever work arounds we come up with.
最近の変更はPhoenixKAが行いました; 2024年5月22日 16時20分
Axetwin の投稿を引用:
The fix is to time your input better. Don't push the button IMMEDIATLY when the stand off is triggered. There is a bit of timing involved here, it's less likely it's a bug and more that you're jumping the gun.

It's a real bug and not a timing of the player issue.
PhoenixKA の投稿を引用:
I had to do some weird stuff to find a work around for this.

I saw all the stuff about 60fps, so limited it in nvidia control panel so I could still play borderless windowed. Didn't fix it.

So then I tried exclusive full screen with hz set to 60. Vscync on and off didn't fix this, also the game was still going above 60fps, without frame gen enabled, and tearing a lot, but that's because your telling the game what hz your monitor is more than setting an fps limit. The bug was still present.

What eventually worked for me is exclusive full screen with hz set to 240hz, which matches my monitor, then setting vysnc to 1/4 rate, which basically vsync clamps it down to 60fps. I haven't had the standoff issue since and the frame rate is super consistent with no tearing. I guess I should also mention this was all with g-sync enabled, but I'm not sure if that matters.

But at the end of the day, this is still a bug and should be fixed regardless of whatever work arounds we come up with.

Running a game at locked 60fps is unacceptable on pc, thats not smooth at all.
will the hotfix fix the amd crashing issues?
when you launch does it just go black and then go top a error screen
Try pausing/unpausing during it if it bugs out, see if that corrects it. Assuming the framerate lock isn't helping.
Axetwin の投稿を引用:
The fix is to time your input better. Don't push the button IMMEDIATLY when the stand off is triggered. There is a bit of timing involved here, it's less likely it's a bug and more that you're jumping the gun.

You're ignorant. It's a literal bug where holding Y is not registered. Has nothing to do with anyone's timing.

I get it like once a playthrough. Or I did but now I just don't do standoffs.

One fix is to turn on toggle keys instead of hold keys and it will fix it, but also side affect of the sub menus (changing weps arrows etc) will be toggle instead of hold.
Mikail 2024年5月22日 18時55分 
Normal standoff is ok, problem is standoff in mission, i got it 3 times today when mission started, you could kinda see it on model.
最近の変更はMikailが行いました; 2024年5月22日 18時57分
ap3xx 2024年5月22日 19時20分 
ive seen that this has been an issue since the game has been out on ps4, i dont expect a fix anytime soon, just lock ur fps to 90 and change the standoff to toggle instead of hold, i have been able to do every standoff like that, no issues
最近の変更はap3xxが行いました; 2024年5月22日 19時20分
You mean you have to press right click but it wont let you sometimes forcing you to die, yeah i have had that a couple of times, can happen during a fight to becoming unresponsive.
最近の変更はArokhantosが行いました; 2024年5月22日 19時27分
Axetwin の投稿を引用:
RambleCan の投稿を引用:

The bug is that there is NO response from the controller for the standoff action. I failed the standoff 5 times in a row, switched to mouse and could immediately pass it.

Sounds like it's an issue with your controller.

No, this bug is in the Playstation version, too. It happens much, much more often in the PC version, though. Next time know what you're talking about before you babble at people.
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投稿日: 2024年5月22日 12時53分
投稿数: 85