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翻訳の問題を報告
I saw all the stuff about 60fps, so limited it in nvidia control panel so I could still play borderless windowed. Didn't fix it.
So then I tried exclusive full screen with hz set to 60. Vscync on and off didn't fix this, also the game was still going above 60fps, without frame gen enabled, and tearing a lot, but that's because your telling the game what hz your monitor is more than setting an fps limit. The bug was still present.
What eventually worked for me is exclusive full screen with hz set to 240hz, which matches my monitor, then setting vysnc to 1/4 rate, which basically vsync clamps it down to 60fps. I haven't had the standoff issue since and the frame rate is super consistent with no tearing. I guess I should also mention this was all with g-sync enabled, but I'm not sure if that matters.
But at the end of the day, this is still a bug and should be fixed regardless of whatever work arounds we come up with.
It's a real bug and not a timing of the player issue.
Running a game at locked 60fps is unacceptable on pc, thats not smooth at all.
You're ignorant. It's a literal bug where holding Y is not registered. Has nothing to do with anyone's timing.
I get it like once a playthrough. Or I did but now I just don't do standoffs.
One fix is to turn on toggle keys instead of hold keys and it will fix it, but also side affect of the sub menus (changing weps arrows etc) will be toggle instead of hold.
No, this bug is in the Playstation version, too. It happens much, much more often in the PC version, though. Next time know what you're talking about before you babble at people.