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The only problem is that there's no middle "canter" - you either trot or full gallop.
There's also essentially no viable horse combat, and no advantage to do so (perhaps aside from hunting boar?).
I prefer the animation when in full gallop - direction changing is extremely well animated.
The trot feels like it could have used a few additional animation frames or something.
Anyway, you'll only be using the horse to get from place to place. And there's some cutscenes with your horse that's quite cute and likable... but this isn't like the kind of friendship you feel between Geralt and Roach.
There's no saddle upgrades, horse improvements, speed improvements etc. This type of more RPG-focused horse gameplay is best in RDR2.
Much like many open world rpgs these days, the open world map is just a conduit to take you from story beat to story beat - the "collectibles" are just that, and are pretty thin (like many PS games tbh). But, the open world is extremely pretty to look at. So your horse is basically just a vehicle to take you as straight as possible as quick as it can, through some pretty landscapes,
Also, fast travel is near instant after you've found a location - you can tell horse traversal wasn't a super high priority to them, though maybe there was the beginnings of something that should have been closer to RDR2.
If you go to Iki Island and do the work there, your horse can unlock a charge which drains resolve when using it but it awesome for running down enemies standing in your way. There is also, and I know it's going to sound memey and you're likely to roll your eyes but I swear it actually has a function and provides benefits when equipped, horse armor you gain from a mythical tale quest.
EDIT: You have to get into Act 2 proper in order to go to Iki Island, btw.
- You can jump off a pretty far distance, and also then attack enemies from the air.
- When going at full speed and bump into a tree ormaking verry tight turns the horse will still keep in the running animation, in a pretty cool and realistic (looking) way I might add, so you can quickly regain your momentum.
- When calling the horse, while running on foot, the horse will come completely beside you and you can hop on and continue pretty seamlesly.
- The horse can jump up and down pretty high cliffs.
- Jumping over fences and other obstacles works well.
Edit: The only other thing I don't really like is when giving the command to go into a gallop, the horse (and Jin) sort does some freaking-out like animation and then continues. It looks weird (and somewhat funny).
Cheers and thanks.
If RDR2 had fast travel like this game does I might have finished that game. The idea you have to ride your horse everywhere just gets old in a mighty hurry.
Agree with your general comments on the horse though. I think W3 does it best of all the games.
It does take a lot of time, some patience and general "slowing down". But if you do, it's great for the immersion! I love RDR2 and GoT both, but they're completely different games.