Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. For weapons that reload a single round at a time, will you change it to make it a per round reload, or keep it the way the shotgun is for instance? I don't like how the shotgun reloads 3 rounds no matter how many are missing.
2. Will the gun sounds be made punchier? Explosions sound nice, but I feel like the guns need some work. The audio on reloads needs some tweaking as well.
I've only played for 45 minutes or so so far, but these stood out to me immediately. I'm definitely getting more time in this weekend, and I'm really looking forward to it!
* What's your plan for the final game? Full story campaign? Strategic map conquest mode? Live service?
* What kind of gameplay you see as the core? Action-focused? Stealth-ish?
* Maps, more sandboxy with open-ended approach to objectives or linear with setpieces and pre-defined way to complet the mission?
* Progression is more RPG-like or mostly focused on weapon upgrades?
* Release date?
* Early access or full release?
Thanks for your questions.
Early Access is planned for May 6.
Gameplay is action-focused, but the idea is to slow it down compared to most modern games—more deliberate and atmospheric.
The main map is open world, though not very large—intentionally more contained and focused.
Progression is mainly through guns, equipment, and skills.
Cool, thanks for the info!
I'm not going to beg, I just need a "yes/no" answer from the developer.
1. A sort of glow/light to the ammo drops as they were hard to spot sometimes.
2. Slight reduction of the fall damage. It takes a bit too much health away.