Trench Tales

Trench Tales

 This topic has been pinned, so it's probably important
Lord Magnus Vortigan  [developer] Apr 19 @ 3:41am
Q&A with the Developer
If you have any questions regarding Trench Tales, feel free to post them here.
I’ll be checking in regularly to respond to inquiries related to gameplay, features, development, or future plans.
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Showing 1-15 of 61 comments
Hi! I've enjoyed what I've played so far, but I do have some questions.
1. For weapons that reload a single round at a time, will you change it to make it a per round reload, or keep it the way the shotgun is for instance? I don't like how the shotgun reloads 3 rounds no matter how many are missing.
2. Will the gun sounds be made punchier? Explosions sound nice, but I feel like the guns need some work. The audio on reloads needs some tweaking as well.
I've only played for 45 minutes or so so far, but these stood out to me immediately. I'm definitely getting more time in this weekend, and I'm really looking forward to it!
Lord Magnus Vortigan  [developer] Apr 19 @ 8:16pm 
Originally posted by Statisticus:
Hi! I've enjoyed what I've played so far, but I do have some questions.
1. For weapons that reload a single round at a time, will you change it to make it a per round reload, or keep it the way the shotgun is for instance? I don't like how the shotgun reloads 3 rounds no matter how many are missing.
2. Will the gun sounds be made punchier? Explosions sound nice, but I feel like the guns need some work. The audio on reloads needs some tweaking as well.
I've only played for 45 minutes or so so far, but these stood out to me immediately. I'm definitely getting more time in this weekend, and I'm really looking forward to it!
Thank you. I would say all sound fx are work in progress or just placeholders atm. And yes shotgun reload mechanic needs to be improved.
Siilk Apr 20 @ 10:22am 
Hey mate, just finished the playtest and I have some questions:

* What's your plan for the final game? Full story campaign? Strategic map conquest mode? Live service?

* What kind of gameplay you see as the core? Action-focused? Stealth-ish?

* Maps, more sandboxy with open-ended approach to objectives or linear with setpieces and pre-defined way to complet the mission?

* Progression is more RPG-like or mostly focused on weapon upgrades?

* Release date?

* Early access or full release?
Lord Magnus Vortigan  [developer] Apr 20 @ 7:05pm 
Originally posted by Siilk:
Hey mate, just finished the playtest and I have some questions:

* What's your plan for the final game? Full story campaign? Strategic map conquest mode? Live service?

* What kind of gameplay you see as the core? Action-focused? Stealth-ish?

* Maps, more sandboxy with open-ended approach to objectives or linear with setpieces and pre-defined way to complet the mission?

* Progression is more RPG-like or mostly focused on weapon upgrades?

* Release date?

* Early access or full release?

Thanks for your questions.

Early Access is planned for May 6.

Gameplay is action-focused, but the idea is to slow it down compared to most modern games—more deliberate and atmospheric.

The main map is open world, though not very large—intentionally more contained and focused.

Progression is mainly through guns, equipment, and skills.
Siilk Apr 21 @ 6:51am 
Originally posted by Lord Magnus Vortigan:
Originally posted by Siilk:
Hey mate, just finished the playtest and I have some questions:

* What's your plan for the final game? Full story campaign? Strategic map conquest mode? Live service?

* What kind of gameplay you see as the core? Action-focused? Stealth-ish?

* Maps, more sandboxy with open-ended approach to objectives or linear with setpieces and pre-defined way to complet the mission?

* Progression is more RPG-like or mostly focused on weapon upgrades?

* Release date?

* Early access or full release?

Thanks for your questions.

Early Access is planned for May 6.

Gameplay is action-focused, but the idea is to slow it down compared to most modern games—more deliberate and atmospheric.

The main map is open world, though not very large—intentionally more contained and focused.

Progression is mainly through guns, equipment, and skills.

Cool, thanks for the info!
Hi, I'm really enjoying the game so far. Is there a finish or did I get a bug? I made it to the bridge and it exploded and told me to run away. Nothing happened and the way point didn't change.
VECTOR Apr 22 @ 10:19am 
Will there be russian language?
I'm not going to beg, I just need a "yes/no" answer from the developer.
Lord Magnus Vortigan  [developer] Apr 22 @ 7:37pm 
Originally posted by VECTOR:
Will there be russian language?
I'm not going to beg, I just need a "yes/no" answer from the developer.
all translations will be based on market demand. Usually Russian players have noticeable numbers so most likely yes.
Lord Magnus Vortigan  [developer] Apr 22 @ 7:39pm 
Originally posted by CarbonatedFlame:
Hi, I'm really enjoying the game so far. Is there a finish or did I get a bug? I made it to the bridge and it exploded and told me to run away. Nothing happened and the way point didn't change.
Thank you!. The playtest is a very small, separate section from the main game, and there are no events after the bridge destruction.
Hey! I think the game is pretty cool as of now. I'm kinda poor at giving feedback so I only have two small things I'd suggest.

1. A sort of glow/light to the ammo drops as they were hard to spot sometimes.

2. Slight reduction of the fall damage. It takes a bit too much health away.
Mealvy Apr 27 @ 3:07pm 
Is the game related to Trench Crusade ?
Lord Magnus Vortigan  [developer] Apr 28 @ 12:46am 
Originally posted by Mealvy:
Is the game related to Trench Crusade ?
not related.
Lord Magnus Vortigan  [developer] Apr 28 @ 12:48am 
Originally posted by DokeshiChi:
Hey! I think the game is pretty cool as of now. I'm kinda poor at giving feedback so I only have two small things I'd suggest.

1. A sort of glow/light to the ammo drops as they were hard to spot sometimes.

2. Slight reduction of the fall damage. It takes a bit too much health away.
thank you. noted!
phantasm Apr 30 @ 10:29am 
controller support?
Lord Magnus Vortigan  [developer] May 1 @ 4:18am 
Originally posted by phantasm:
controller support?
I am working on it.
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