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it might cause a bit of stutter in some games while shaders are compiled on-the-fly...
...but not having to deal with the constant downloads is probably worth it, and the stutter has been worked on (shader compilation is happening faster and faster on AMD cards, where this used to be a bigger problem, and now it's basically on par on linux with windows)
what's direly missing is a per-game config, so we can disable it for all games then enable it for games that actually need it to fix stutter
Not having shader caches enabled gave me a lot of grief, I recall. I've disabled it for now and immediately pre-rendered movies player wrong in Resident Evil 2. That one was solved by using Glorious Eggroll, though, and otherwise I've had no issues. I'll keep it like this and see if the cure is worse than the disease at this point.
despite them not being shaders...
sigh
GE-Proton can* bundle patent-encumbered codecs Valve can't
*= i suspect it's not entirely legal for them to do so but not as enforceable as if Valve broke those rules... IANAL though