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Also, I remember that there was a way to "simulate" some openGL 3.0 features on GPU's that only have support for openGL 2.1. It requires some CPU power though. I wish I knew exactly what it was.
try
I will buy some games for support and thanks, right then there will be support for older intel GPUs...
http://pastebin.com/y8QGgMhJ
The Valve video sound plays (on a blank screen), then I don't even know how many thousands of lines of code flash by, all similar to your inital list. Curiously, it pauses about halfway through and shows the following bit:
http://bayimg.com/HahicAaEb
Sorry for the screenshot, I couldn't get the text selected for a copy paste in time. Anywho, at the bottom of the screencap note that it says:
Could not load program cache file glshaders.cfg
Could not find user GL shader cache file
Does this mean I'm missing some component of OpenGL?
The problem is, as stated before, the shaders are failing to compile because Intel has not provided us with openGL 3.0 and GLSL 1.3. Also, that text in your screen is normal; it's source starting up.
sudo add-apt-repository ppa:xorg-edgers/ppa
sudo apt-get update
sudo apt-get upgrade
and it'll install all the drivers and packages you need; along with the latest linux kernel. Cool.
Edit:
Okay I installed the packages and stuff, but it still hasn't updated the GLSL version. This is my new glxinfo:
http://pastebin.com/UKNfYcyG
http://intellinuxgraphics.org/feedback.html
Thanks, this is the link with the info about how to send bugs:
https://01.org/linuxgraphics/documentation/how-report-bugs-0
We should fill it to them and show that we are a lot of users that have the problem.