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the extra mic being plugged in/out must've triggered pulse-audio to refresh the list and select a new real input to be used in default input channel, or something like that... the game selects the wrong one at first but obbeys the automated inout change triggered by the system
fyi I have a spare mic I use to solve Skype sound issues by switching back and forth between inputs too
Your explanation makes sense, I just didn't think one no-name microphone makes a difference from another no-name microphone.
Shouldn't that be reported for the correct game engine repo instead, eg Source 1 or Sorce 2?
their list of github software:
https://github.com/ValveSoftware/
Source 1 games are all in one place:
https://github.com/ValveSoftware/Source-1-Games
That's actually much better than just linking to the steam-for-linux issues page directly as I've been doing till now, I'll definitely use it going forward.
ps:
OMG! Valve should fix the software requirements for Steam in another section of this page ASAP!!!
(https://github.com/ValveSoftware/steam-for-linux#hardware-and-software-requirements)
They still recommend AMDGPU PRO instead of Mesa, even though they explicitly ask for Mesa on the Proton Requirements page...