Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
If you look closely, the tests show much higher fps for Wayland when the fps of the benchmarks are already very high. It is because the Wayland compositor synchronizes to the screen refresh and won't do more than /refresh-rate/ copies per seconds.
So yes, fps are higher for high fps applications, and only the most recent frame, before the compositor draw the next frame for the screen, will be picked up and displayed.
However, for fps around or lower than 60 fps, X and the Wayland compositor would do about the same number of copies, and performance is similar.
People said than when XWayland would be entirely ready, its performance would be better than X, but it will be true only for non fullscreen applications. For fullscreen applications, we should get the same performance.
A big plus that can get XWayland is being tearing free (which it isn't now). It should be possible (without impacting performance), but is quite complicated.
i was looking at the ms and it look like to me Wayland will be way better for gaming
RealVNC, FreeRDP, are being worked on and, a few more. the network transparency in Xorg has been mostly dead any ways but yes there are a few on the way for Wayland