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the workaround for me was forcing the game to run in a resolution that would fit both screens or to run in a single screen (again by forcing the resolution)
did you try xwayland?
i dont think there will ever be a fix since development on X has kind of stagnated or so i hear
Well, that's the problem.
See that transparent part of the screenshot?
There actually isn't any desktop there. At all.
My monitor setup is physically L-shaped:
I cannot change my setup over to Wayland until Nvidia fixes these[forums.developer.nvidia.com] issues[download.nvidia.com], and until Discord and/or Wayland devs fixes this[support.discord.com] issue[blog.davidedmundson.co.uk].
I can't change my DE from GNOME on Pop!_OS, as that defeats the entire point of using Pop!_OS. All of Pop's goodies and customizations are built exclusively for GNOME, until the new Rust-based COSMIC desktop is finally released.
have you tried playing with wmctrl? (not sure that is included in your setup)
you can use that to figure out the X and Y position that would make the window fit in a single display, assuming that is what you want
(there used to be launch options you could set to have the game start with those X and Y window positions, might be worth investigating)
does ALT+F7 allow you to move the window? (so you can move it to fir your primary/landscape display)
there might be other solutions, but it has been a while since a had a multi-monitor setup
Which of the problems listed in the nvidia forum is keeping you from switching to Wayland? The xWaylandvideobridge should work on GNOME as well.
Personaly i would recommend to use a distro which comes with the latest stable GNOME Release available. Multidisplay setups are difficult in linux especially when the screens use different resolutions and/or refreshrates. There might be some hacky workarounds for X11, but Wayland will most likely be the only way to get this setup running in good way.
NVIDIA DRIVER LIMITATIONS
WAYLAND PROTOCOL OR COMPOSITOR LIMITATIONS
Although, to be fair, a lot of these issues aren't intrinsically related to issues pertaining to multiple monitors with asynchronous refresh rates, it specifically doesn't yet work for my setup.
On GNOME 42.5, GNOME 43, and by extension the entirety of Pop!_OS 22.04, no it doesn't[imgur.com], at least not yet.
To circle back on what I was trying to get answers for, my setup used to work just fine. I tried exactly once to upgrade from nvidia-driver-525 to nvidia-driver-530 to see if the new driver would, I dunno, fix some of these issues I was having. Turns out that was a mistake, and I had to boot into the recovery partition to refresh my installation (without touching /home), and basically had to start all over again from square one. I realize now I cannot move off nvidia-driver-525 for the forseeable future if I want a usable workstation.
Because Wayland has better support for multidisplay setups with displays using different resolutions and refreshrates. Latency is not a big problem on my end. Frametiming in games is lower on my system when compared to X11.
Well they better start making it ready.[access.redhat.com] (RHEL Deprecation Notice)
Aren't the Wayland devs the same people who worked on X.org anyway?
I read X is hardly maintained and Wayland not ready... :-/
Well, I'm fine on X for now.