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And yeah, the games posted by Zyro don't really cut it. haha. Though they do look like fun in their own right.
Their FAQ says Steam OS will follow.
It has to be said few people seem to play racing sims in comparison to other games nowadays.
I guess as linux users increase so will the demand for a "proper" racing game in linux. stunt rally is fun but defo not a racing sim. Linux needs native titles removing the need for ports - maybe gl_next will be the cure all for porting!? There are just not enough linux users to attract the big game devs yet.
1) Racing is sports and, consequently, a seasonal game. Hence, porting is dated.
2) I'm not so sure how, as a sport, or spectator sport, auto racing is faring these days. (Dota 2 TI 1st-place prize is higher than the Indy 500!)
3) To date, the best racing games, imho, have been BURNOUT 3 and BURNOUT: Revenge. Those are the high bar. No racing games have ever come close since. Chance of port = 0.
4) Steam Controller - In their wisdom, Valve might have realized that the ability of having an analog stick to maintain an isometric hold for flight and/or driving sim was a good hedge against the future. So, we can hold out hope that hands-on-throttle-and-stick is in the future of SteamOS+Linux gaming.
Burnout most definately does not have need or want for a linux port ;)
Afaik DOTA championship saw something like 30-50 million global viewers on twitch or some other streaming service online. Formula One saw something like 425 million global viewers during the course of the 2014 season. The difference is between a new emrging spectator "sport" and a long established well supported sport. Spectators have far more value for athletes who put their life and limb as well as millions of dollars worth of hardware on the line.
There is simply no denying there are way more Dota 2 players than there are F1 players. This in no way represents the success of F1 as a spectator sport in comparison to Dota or indeed any other video/pc/console/arcade game (meh not sure what to call them nowadays)
http://www.projectcarsgame.com/home/which-platform-are-you-getting-project-cars-on
ATM SteamOS is ranking 3th with 23% of votes. Maybe we could try to raise it a little bit!
... very close to this "Windows" system! :D
You've given me hope and simultaneously put my expectations in line. :P Here's looking forward to Project Cars!
http://store.steampowered.com/app/369620/
http://store.steampowered.com/app/371420/
Don't get me wrong, I love Gnu/Linux but the performance in games is significant. So don't expect great racing games with amazing graphics for SteamOS
Nope, not so significant anymore. At least for an nVidia+i5/i7 based PC. The latest 346.59 nVidia OpenGL 4.5 based video driver for Linux is fast and comparable to DX11 in features. Things are changing rapidly right now.
Now, raw number of native games available for Windows vs Linux, obviously Windows is far far in the lead since it's enjoying a multi-decade long almost exclusive monopoly still to this day. But the Linux nVidia drivers are there now, and for the few AAA 3D games that have bothered to make a good Linux port, they are running great and looking great on Linux now. The potential is at least there. vs. say five years ago, when Linux had no gamer user base AND had no graphics drivers worth a damn to port to anyway.
stop running radeon is all I can say. In Windows, Radeon drivers do out-run linux drivers by orders of magnitude. However, with nVidia, it didn't take much work for L4d2 to run faster in linux than in Windows. That was in 2012.