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hopefully ill get an ethernet conexion and valve will fix steam link by then, idk
Try Gentoo, it is good enough.
That being said, as long as you avoid competitive online games, gaming on Linux is doable. just check Protondb.com and areweanticheatyet.com for support for different games
In a future where Linux is more popular I absolutely expect every publishers to support their active games (natively too at one point if we get there, proton is just to fill the void til then) on it except for maybe the most stubborn ones who are more in the data harvesting and surveillance business and just use games as a cover up (riot/other chinese F2Ps that are not on Steam/GOG), but thats literally a single digit percentage of the market at best. Like lets say Linux reaches this level of popularity by the time the next gen consoles come out, cool now we get all the PS6 games on linux, thats great, but backwards compatibility is still left up to whatever people can figure out by themselves, some things will never run well.
Its like console emulator, sure many of them are great if you just wanna play many games and are fine with some compromises, but some games and especially with newer consoles/games some advanced functionality/accessories are likely not not work anytime soon at all.
The other 10% are mainly anti-cheat, linux restrictions, sometimes launchers or additional drm or a game simply not working well on linux no matter what. This is not counting game bugs not related to operating system.
Never will happen. It would be good if it were but that is impossible. Older games are not even supported on windows if they stop working.
The games that don't support it due to DRM or anti-cheat software usually aren't worth keeping around regardless because they're mostly multiplayer games that get boring fast and often employ in-app purchases which are nothing but a detriment to the gaming community.
I have a challange for you:
https://store.steampowered.com/app/223850/3DMark/
If you can get it to work with Proton then please tell me how you did that... since I can't get it to work... sure I can start it... but it doesn't recognise that I have the benchmarks...
My specs:
I would like too see a expensive hardware based anti cheat expensive that involves proc sensors, thermal systems in controllers / keyboard and mouse that can be toggled off with a switch in order to run a PC game....
Cause I am tired of the control and the abuse, the network scams... You put these developers in a room with Arab royalty, run big time tournaments in England... Have RICH Chinese investors poor money into it. And you treat me like garbage saying you are the proprietor of my digital rights?
The DRM systems are almost done, they are the cheaters, they are ones building the system like a scam casino.
I beat you when I was a young man, and I can beat you badly as an old man. Stop the packet loss, the bots, the throwers, the trolls. Competitive fairness is something you lack you nasty little cry baby, there is nothing for you to see here, switch the cheat monitoring over the automated systems to detect the fact you were never wrong, you just lost.
Somewhere around 4.5% for desktop machines, a huge jump considering a year ago it was around 3%, its growth is slowly accelerating
I guess they could do some centralized ♥♥♥♥ where if you want access to certain data and want that level of access your user space software will have to request permission from a MS service to do it for you. The whole reason behind requiring TPM while Windows still runs perfectly without it is because MS wants to normalize hardware backed DRM as a standard so the likes of riot are free to abuse it (they're the only ones for now as far as ik but correct me if im wrong). Their enemies/competition are not the other big developers, they're the end users as they outright admit in an Xbox developer event about DRM, other abusive developers are their best friends who help them gain more power and abuse users for even more money more effectively.
A lot of Linux machines are workstations, servers, or home/office machines, gaming didn't start getting actually workable until Valve and CodeWeavers made Proton for Steam, if they'd done this before trying Steam Machines years ago then it actually could've worked.
When Linux gamers start to pay the Devs mortgages (salaries) then yes.
Business's (and gaming companies are businesses) will always follow the money. If you have to hire devs with Linux skills, but get no return on sales for Linux, then why would you?