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playing a game)...
To avoid using lots of cores/threads, there is a configuration for it...
On your steam folder (Check your distro... ...on debian, it is inside my home, in a dir called .steam/debian-installation/), create a file called:
steam_dev.cfg
Edit it and add the following line:
unShaderBackgroundProcessingThreads 8
Where 8 is the number of threads you want the compiling shaders to use... change it to fit your needs/your CPU... Mines' an old ass AMD Ryzen 9 3950X; i have 32 threads, so "just" 8 will not make my CPU go crazy.
About your question, on theory, if you pre-compiled your shaders, you'll have less stutterings while playing, cause you already compiled lots/all of 'em...
Specially useful on older gaming rigs, etc... Less time wasting resources while you are playing...
That's it; hope it helps you! <3
For now i clear the cache and leave off.
What do you do to make the games compile for hours???
Oh... my /home is on its own seperate 4TB HDD... :-)
And btw... no stutters on anything...
Warframe, A Hat in Time and Sekiro a games example that i played that take days to compile (warframe has a lot of forums relating exaclty this issue, and when finish , if restart pc need to redo all over again.
How i say before, its a case of some specific games.
I have downloaded some games for test if i gonna use only Linux or dual boot in the beginning and for contribute in protonDB with tricks and other things for the test results.
But i still curious about how vulkan shader cache works, with someone know more about it or have a documentation its really gonna help me to get things done, its literally just shader cache or something to help the game be more "compatible"? I read a comment saying that some old videos and CGs only work with shader cache, but i cant confirm that yet.
For now 3 days without shader cache and without any problems.