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This is my understanding as well.
Somebody said that Steam downloads only a chunk of all shaders, so it should be a little (whatever that means) bit every... start of Steam or so. Gigs per game don't qualify as little though, I guess.
It says so in the mouseover tooltip.
Image host stretches some pics, just zoom in if its shown weird:
daily shader downloads [i.postimg.cc]
NoMansSky | Tooltip[i.postimg.cc]
Borderlands | Tooltip [i.postimg.cc]
Not cool Steam. Daily 10GB download in total.
Maybe the "problem" depends on the game developer rather than Steam
Just found some stuff in the No Mans Sky discussions and they think its a Steam issue on Linux.
https://steamcommunity.com/app/275850/discussions/1/4133808627029164149/
This dicussion leads to that one:
https://steamcommunity.com/app/275850/discussions/0/7119694643857796459/
Current state seems to be:
Valve really should turn the global option off-by-default and add a per-game override config so we can enable this only where really necessary
until then, the impact is a bit of stutter the first time you enter a new game map/scene and shaders are compiled on-the-fly (and only if this on-the-fly compilation is not fast enough)... then these are stored locally as a cache (only what's really needed and without being downloaded) and next time around the stutter is gone