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This is the *easy* way to build Proton:
https://github.com/ValveSoftware/Proton#easy-build-path
So OP would need to fetch Proton source code, then patch it, then build it successfully, then hook it up...
...and even then there is this warning about anticheats, which probably means there is a good chance this whole effort ends badly with an unfairly banned user:
https://github.com/jomihaka/dxvk-poe-hack#warning
https://www.gamingonlinux.com/articles/path-of-exile-continues-down-the-vulkan-path-with-a-possible-port-to-linux-mentioned.15446
Because the newest DXVK may have brought it back now, for all Nvidia gpus (Nvidia was only affected by this, not AMD), previously the gpu hung too often.
https://www.gamingonlinux.com/articles/dxvk-145-released-bringing-further-performance-improvements-for-d3d11-and-d3d10-to-vulkan.15449
A good warning/heads up for general use, but the Dishonored game listed is single player and in regards to PoE, GGG has stated they won't ban for using Wine/Proton. GGG =/= Bungie.
Well updated the Proton and prefix to DXVK 1.45, and the initial stuttering seems reduced, on the maps tried. Some stuttering occurs initially for a few seconds, but not like several seconds like it used to be, and it does not seem to happen mid-map (like it used to).
It seems similar to the win10 version now, imo, and perfectly playable, getting 100-250fps on default settings @1440p.
Thanks! That's clearly above my knowledge level but it's good to know.