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https://steamcommunity.com/discussions/forum/2/1743358239831456293/#c1743358239836500807
Long story short: Steam won't abandon 32bit libraries so they can run their client with older games. They're not about to abandon a large amount of games just for a few people. Legacy libraries means a larger range of support. Otherwise, you'd have another "steam on MacOS" situation where most of your library can't launch at all.
And there's no real reason to port the client, it's not like it needs tons of GB at hand.
Most distros have all the necissary 32-bit libs preinstalled and Arch is just enabling 32 bit in the config file and downloading some files.
Nothing difficult. And if you want to play some 32 bit game like csgo, tf2 or any other old game, you'd have to install those librarys anyways.
But litterely, most of the time, they're just packages chilling in your system. It's not like a lot of packages make you slower, when they're just sitting there unused. Having a lot of s services opened is something else.
What would be the advantage, besides some MB spared on a disc?
What's the disadvantage for Valve, considering they had to pay for it and it woudn't be able to play lots of games - and they'd get lots of support questions?
Now, count those together and you get a reasonable decision.
To support 64-bit only systems Valve would have to make an entirely separate steam client for them that doesn't support older 32bit games, as well as a build of Proton that doesn't support 32bit Windows games.
I think that would work, but the Steam client in 32 bits forces people to install the 32 bit libraries beforehand the games would need anyway. So if you can run Steam, you can run the games as well (at least you've ruled out this problem).