ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
all of these "HUDs" do not modify anything in your game files, they inject the stat window on user side, "on your screen". it is perfectly fine for single player games, you can also cheat and hack single player games to your heart's content, you're the only one affected.
in MP games you have to research if wine/proton is allowed, some games allow it, some can ban you. "HUDs" don't matter.
I used mangohud for Proton games, works well even for windowed mode.
Does that apply to Vkbasalt? since it's not really a HUD, it's more of a post processing layer on top of vulkan, which i assume it injects or hooks calls withing the Vulkan shaders in order to modify various visual effects?
I have no idea how it hooks in and if devs can consider it a cheat. from their github page
Yeah that information was one of the things that made me start this topic.
What about games like Hitman 1 (2016) and Hitman 2 where the campaign require an internet connection to have all the game features (even with leaderboards) and game progression?
Although the game itself it's played with a single player it does a good amount of online work behind it, do you think this type of game can be a risk for any type of third party software?
PS: Btw, I'm not trying to disavow your comments and useful information. The reason i'm giving more hard scenarios it's just for the sake of developing the topic for potential people who might have uncertainties, because as catbox said it is in matter a fact a grey area topic.
With your current answers I'm already pretty convinced of which side of the grey area i'm more inclined to accept, so I'm just letting you all know that your information and opinion is greatly appreciated and can help people who might have thought of the same dilema.
After all it's an interesting topic that would for example be cool for such tools to be implemented natively along side proton to avoid problems like this:
So further comments are still greatly welcome.
That's a great idea, will do.
I'd suggest to research every given game to make sure it is safe to use. this is grey area indeed.