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Small insight:
1. Heaven was actually part of the game's early (very early) design in some form, but was put aside so we could focus on a better experience with the core systems (otherwise it was quite overwhelming). Plus it was super expensive to do. We would be thrilled to visit Heaven at some point in the game's future, can't promise anything but know it's on our dream list too!
2. Same for this one, it's on a list somewhere. :D
3. Could be nice. We love Guacas. The words "Guacatapult" and "Guacasaurus" have been uttered a few times now. Again, not promising anything!
4. We discussed MP several times now, and it feels unrealistic for Sintopia as it is. The discussion is not over, we may consider it at some point in the (far) future, but nothing planned for the 1.0 Release.
Well nice to know I had some of the same thought trains you lot had and yes I still agree it's a bit too much for now.
but 1 idea i have for it is a late game building to remove saints a stair way to heaven that only saints would be willing to take do to its length
if anyone else did they could attempt to take it and fall down after a bit a slow building but could be a way to remove saints without waiting days for them to break and take up time in the already long lines
And if they fall from heaven they would rightfully be angry gaining allot of a stat that prevented them. lets say 50 in the stat that they are highest in as a punishment for sending wrong types
an idea for adding a simple heaven without adding the huge stuff