DEATH NOTE Killer Within

DEATH NOTE Killer Within

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A few balance changes are needed
1.) If L dies day/night 1 at the meeting a random investigator should become N maybe with less command cards then L or something. It's really stupid that a game can just instantly end.

2.) Let Kira chose to cause the death immediately or within 15 seconds don't have the game tell the players (including the victim) which it was other then a hint from one of the Green dudes maybe being "X person was acting strange before he died". Right now with it happening immediatly players can be smart and just do a head count of who is around them and they are automatically not Kira. Giving a option of instant death or 15 seconds adds some form of mind game even if rather small while also going along with the rules of the notebook itself.
Last edited by Chell Jasper; Nov 8, 2024 @ 5:18pm
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Showing 1-8 of 8 comments
arska551 Nov 8, 2024 @ 6:32pm 
The argument of the game needing Near after L dies is just utter ♥♥♥♥♥♥♥♥. If you are playing L, you are supposed to be extremely wary of everyone, unless if you prove someone to be an investigator (for example with the first command card you get as L).

Sure, it could be a cool new rule, which you can use if you really want, but it should not be forced.
Kyo Tanaka Nov 8, 2024 @ 6:58pm 
Originally posted by arska551:
The argument of the game needing Near after L dies is just utter ♥♥♥♥♥♥♥♥. If you are playing L, you are supposed to be extremely wary of everyone, unless if you prove someone to be an investigator (for example with the first command card you get as L).

Sure, it could be a cool new rule, which you can use if you really want, but it should not be forced.
This so much. While it sucks, it's the fault of the person playing L skipping the damned tutorial thinking this is just Among Us.
There's no reason for L to die early. That's completely within L's control. There shouldn't be a second chance just because L threw the game.

It's the same as Kira using the Death Note in front of everyone. Just get it over with and move on to the next game. The point of the game is that it's a fight between L and Kira. They need to both be trying to win for it to be fun.
Aqua Nov 9, 2024 @ 6:30am 
Depending on the settings of the room L can instantly die just by being unlucky to spawn in the same room as Kira with no fault of their own.

Thankfully things can be tweaked but IMO giving a 5s cooldown before ID can be stolen on day 1 would help prevent that
Debatra Nov 9, 2024 @ 7:30am 
Originally posted by Aqua:
Depending on the settings of the room L can instantly die just by being unlucky to spawn in the same room as Kira with no fault of their own.

Thankfully things can be tweaked but IMO giving a 5s cooldown before ID can be stolen on day 1 would help prevent that
Cooldown on round start would also help people not need to be paranoid about spawning in the same room and needing to take turns walking out the door.
Whiskii Nov 9, 2024 @ 9:39am 
Originally posted by arska551:
The argument of the game needing Near after L dies is just utter ♥♥♥♥♥♥♥♥. If you are playing L, you are supposed to be extremely wary of everyone, unless if you prove someone to be an investigator (for example with the first command card you get as L).

Sure, it could be a cool new rule, which you can use if you really want, but it should not be forced.

Agreed, when I first started playing I was against it, but as I've played more, the game ending and Kira winning when L dies does work. Not only is it Kira's best chance of winning (I already mainly see L's winning anyway), but L is supposed to stay cleverly hidden and avoid people. It's his whole thing.

It also makes it more fun for multiple reasons; the main one being it's funny when investigators start suspecting L of being Kira because they're hiding a lot - which is what I think the devs intended. I've been accused of being Kira loads when playing as L. It's also like the anime where the police team start distrusting L near the beginning because he's in hiding and spying on them. It's not only true to the show but it's also more exciting, and means that L needs to be clever, as he is in the show.

Yes it sucks when you get an L that has the IQ of a plant, but still, that's the game. You also get bad Kira's who write in the Death Note in the middle of the street so swings and roundabouts.
Kid Named Finger Nov 9, 2024 @ 9:55am 
Adding a Near investigator is definitely unnecessary as L can immediately use the command card to have a proven investigator. If L is caught with a stolen ID and dies in 3 days, that's entirely on the player

While the idea of delaying one's death with t he death note sounds good on paper, I can't help but feel like it'll make it much harder for people to determine who was where doing what. I'm already having a hard time keeping track of 4-7 individuals, now I have to keep track of them and their actions for the past 15 seconds?

Not to mention you could kill someone with the 15s delay, use a command card to divert attention to a few areas, and that person could die without anyone knowing their whereabouts because of the delay and the attention to the Kira/L test
Big Domo Nov 9, 2024 @ 12:14pm 
I disagree with all of it. If L does early it’s because they didn’t finish the tutorial, never seen the anime or just doesn’t understand his role. Once you learn how to play the game you know not to do task as L lol it’s common sense. And if you complain cause you don’t know how to be sneaky well then this game ain’t for you unless you take the investigator role.

As for Kira, same situation. You have to be sneaky with everything you have a lot of commands at your disposal practice them in the tutorial.

The main issue I’ve seen is lots of people skip the tutorial then are mad because when they get to play as Kira or L they die/get caught immediately lol
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