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So if you tell the old guy that running his farm is important 2 times - he'll get that ending.
Then there are 2 endings for the main character (4 if you consider you can play as male or female protagonists depending on how you talk to the drunk guy).
You get the good ending when you help all of the visitors to decide either way. The exact decision doesn't matter - you just need to support the same thing 2 times.
You get the bad ending if you have 2 of the visitors undecided and staying in the diner.
Which can be achieved if you support different decisions for them.
I would say that at best they are open to interpretation.
undecided and staying in the diner? well those two girls stay in my game but i gave them the good advice. to sort themselves out and come clean... thats the bad ending for them? what is this game!?
yeah but if they are in the diner they don't get a cutscene. so no ending for them. so you have to intentionally give out bad advice?!
You have to always say stuff in the same mindset to the same character/couple (which yes can directly include or end up including bad advices). Not sure very fan of this but apparently it's because if you change of mindset you are less credible to them. Even if in reality never changing of mindset whatever happens isn't really a good idea and maybe there's some meta play because that is also what made/make issues to the protagonist in the first place and during the whole story
But the two women couple is the hardest ethically if you never change of mindset, not sure there is a way that sounds good all along