Unrailed 2: Back on Track

Unrailed 2: Back on Track

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Galadhatan Dec 21, 2024 @ 10:50am
Feedback on the current version
Just started the new sequel - I have a lot of hours of enjoyment in the first game. A few bad issues I've found in this one to see if developers can address.

- When the miner car has auto-load from storage on it, the bot companion will sit there and manually transfer iron back into storage, which then loads into the miner. This loop will continue, effectively stopping the bot from doing anything.

- I can't figure out how to attach animals to the milk wagon (if that's even possible this time). The only time I tried the wagon was after I had acquired the Saddle Cartridge, which made it impossible to pick up the animals. So I don't know if the saddle cartridge nullifies the use of the milk wagon or not. Some help on that would be appreciated.

- In the first game, just tapping the engine with the full bucket would trigger its cooldown. Now it requires an action. Can we go back to just tapping it?

- A lot of cartridges (weird name, too), expansions, and cars aren't well explained in the handbook. What does the water tank do now that it isn't a default on the train? What does it mean to pull from a "front neighbor"? What does the "easy nap" cartridge accomplish?

- the first game showed you how close you were to X objective (how many items in a stack, for instance), now replaced by just a progress bar. Would much prefer to have the specific number back.

- I've unlocked some five cassettes, but the in-game music (for the first biome) just always defaults to that Zelda music. I keep reaching for the Master Sword while driving the train. Any way to change it up?

And then not issues but feedback: don't like the moles. Some of the add'l goals are blah (I know they're optional, but 25 curves, really?) I like the station variation (the shop/blacksmith/crate options) and the choose-your-next-map set up. The station set-up is just altogether better.
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ArthurKa Dec 21, 2024 @ 11:09am 
Originally posted by Galadhatan:
When the miner car has auto-load from storage on it, the bot companion will sit there and manually transfer iron back into storage, which then loads into the miner. This loop will continue, effectively stopping the bot from doing anything.
Yeah. The same happens with supercharger.

Originally posted by Galadhatan:
I can't figure out how to attach animals to the milk wagon (if that's even possible this time). The only time I tried the wagon was after I had acquired the Saddle Cartridge, which made it impossible to pick up the animals. So I don't know if the saddle cartridge nullifies the use of the milk wagon or not. Some help on that would be appreciated.
Just pick animal into hands and throw (using cardridge) or set with bare hands to a milk wagon. Saddle Cartridge is bad, you do not need it. It slows you down. If you have high foot speed with Saddle Cartridge you now so slow riding animals. And yes, you no more can feed animals into cartridge printer special wagon and, I think, no more can connect animals to milk wagon.

Originally posted by Galadhatan:
In the first game, just tapping the engine with the full bucket would trigger its cooldown. Now it requires an action. Can we go back to just tapping it?
I don't think so. I like this behaviour more. It fiils more logic. You need to interract. Not just walk around and you got now empty bucket. In Unrailed 1 on snow biome happened many times when I tried to remove snow with bucket and get empty one because of excidentally water the engine.

Originally posted by Galadhatan:
A lot of cartridges (weird name, too), expansions, and cars aren't well explained in the handbook. What does the water tank do now that it isn't a default on the train? What does it mean to pull from a "front neighbor"? What does the "easy nap" cartridge accomplish?
Do not read much. These types of games are called roguelite. You learn in it by repeating the same actions and knowing game mechanics. Just try it in game by your own hands and I hope you will figure it out.

Originally posted by Galadhatan:
the first game showed you how close you were to X objective (how many items in a stack, for instance), now replaced by just a progress bar. Would much prefer to have the specific number back.
What do you mean? I don't really get it. The difference from Unrailed 1 is that now progressbar up to crash is added. How could you see how many items were in stack in Unrailed 1?
Originally posted by Galadhatan:
I've unlocked some five cassettes, but the in-game music (for the first biome) just always defaults to that Zelda music. I keep reaching for the Master Sword while driving the train. Any way to change it up?
I guess those cassettes just unlock track to listen in main menu from music box and that's it. Also they give you +1 bolt. Handy.
Last edited by ArthurKa; Dec 22, 2024 @ 2:02am
Haxteal Dec 21, 2024 @ 10:04pm 
Originally posted by Galadhatan:
A lot of cartridges (weird name, too), expansions, and cars aren't well explained in the handbook. What does the water tank do now that it isn't a default on the train? What does it mean to pull from a "front neighbor"? What does the "easy nap" cartridge accomplish?

The examples you gave already give pretty clear descriptions
- water tank: it stores water for wagons that uses water
- front-pull: literally pulls from the front of it. if you go by it's handbook description, "neighbor" is also commonly used as "next to, adjacent".
- Lollipop (easy map cartridges): the map nodes have difficulties easy, medium, hard, extreme. This cartridge does exactly what it's description says.
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Date Posted: Dec 21, 2024 @ 10:50am
Posts: 2