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Cartridges (player upgrades)
You can buy start cartridge slots (up to 3 but you start with 0) in which you can pre-equip cartridges that you unlocked (and then bought) in the main menu. Cartridges are those player abilities you find during a run, usually after boss battles or extreme maps, sometimes in chests. Once you find and use a cartridge within a run, you unlock it such that you can buy it permanently in the main menu and pre-equip it to the slots mentioned above.
Over time, you can start with for instance more carrying capacity, throwing, faster running etc.
Engines, Cosmetics
Next to this mechanic, there are engines and cosmetics as you already found out. Engines change the difficulty and slightly the gameplay, cosmetics are only visual.
Biomes
I'd also like to mention that the biome progression is now permanent and thus allows for a different play-style compared to Unrailed 1. Once you beat a boss and choose the next biome, you'll be able to start from this biome when starting a new run. Later biomes tend to me more difficult such that the permanent player upgrades become more important.
We hope that many more players can see the end-game content compared to Unrailed 1.
Let me know if that clarifies your point.
So there is no permanent bonuses for character, but instead you have a growing library of abilities and bonuses (on cartridges) from wich you can chose up to there (depending on unlocked slots) to start new game with?
New engines only change difficulty? Like you can have more wagons but go faster? Or how?
Once you get to new biome in one game, you can start new game directly from that biome next time, I get it.
There is just one more thing. While playing local co-op on one device, is the progress shared or there is some sort of saved profile for each player with separate progress? Like if I unlock some cartridges in two player co-op and we buy first cartridge slot, and then we wish to start a new game with third player, has the new player already one slot unlocked and access to previously unlocked cartridges? Or he starts with nothing and only gets what is unlocked in games where he participated?
For example, the Toy Engine we have allows every station to be a checkpoint but you lose 1 Wagon slot. Engines can vary a number of values including water capacity, # of Wagon slots and the speed of your locomotive. There will be more Engines in the future so stay tuned.
Progression is adapted locally for all players hence the reason it is called "Split Input." It wouldn't really make sense when you're all earning the same number of Hexnuts (in-game currency for Engines, Cartridges and Cosmetics) anyway.