Resident Evil 6

Resident Evil 6

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RopeDrink Aug 1, 2013 @ 6:15am
...Friendly Fire...
Friendly Fire activated... Now, this has to be one of if not the most pointless and most frustrating features in RE6. Played with someone two nights ago and we'd constantly knock eachother down because we're trying to melee the same enemy, so we're constantly knocking eachother all over the place, mostly by accident. We didn't make a big deal out of it as it was somewhat amusing and we weren't going out of our way to be annoying, it just happened when we'd attack the same thing.

Last night (In a different game) I joined an Ada Campaign just because I love playing as Agent - We got to Act2 and the Ada player (Who is the ONLY one who can interact with the environment, Agent cannot do ANYTHING) got stuck in that room where you have to 'push' the lever so you can shoot a corpse to make it fall onto the lever - I stood next to the lever as Agent for a solid 10 minutes, shooting the side of it, telling them to follow me or move in (Trying to show them they needed to PUSH it, but they wouldn't do it, they'd just pull the lever, which does nothing).

5 minutes later I try to add them as Friend so I could message them and TELL them what they needed to do, they refused to accept... I could have left the game, but I was stubborn, they were stuck, I wanted to help, they didn't want the help and I wanted to move further (because NOBODY plays as Ada in Co-Op so it's hard to get to play Agent in Campaign, so I wasn't ready to quit yet).

So, ANOTHER 5minutes passed and this clueless git was still running around not knowing what to do and refusing friend requests... So what did I do when they wouldn't listen? I stunlocked them into a corner with Agent's Knife, and just kept hacking Ada for 5minutes straight so she couldn't move at all - Ironically this didn't even phase them, they carried on as if nothing happened afterwards, and proceeded to fail to get the idea of what to do for yet another 10minutes, so eventually I left anyways. Half an hour wasted both a) Trying to be helpful and b) By then trying to be as unhelpful as possible.

Point being, yes, if you want to be an ♥♥♥♥♥♥♥, you can permanently get a player stuck in a corner by knifing them repeatedly - This can be done in ANY campaign because you have Leon, Chris and Agent with Knives, and Jake with melee / Sherry with a Stunrod. They cannot break out of this because the knife is quick, and the player is stuck in a 'stumble' animation that refreshes every time you hit them. WHAT IS THE POINT OF THIS!?

Seriously - There is no logical reason to have this turned on - You can't even do damage to the players unless you use grenades or explosives, which also hurts even without friendly fire last I checked.

Please guys - Turn that useless ♥♥♥♥ off - You'd need to be an inbred 10 year old to say that the feature is 'fun' or improves gameplay in any way. In RE5 nobody used it, in RE6 everyone seems to bloody use it.
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Showing 1-8 of 8 comments
RopeDrink Aug 1, 2013 @ 6:18am 
This isn't a major deal in general because if it bugs you enough you can make your own lobby with your own settings - But if you, say, wanted to play Agent (Which requires someone else to make an Ada Co-Op Campaign) this isn't an option.

That doesn't make friendly fire any less of a waste of time, however.
Last edited by RopeDrink; Aug 1, 2013 @ 6:18am
Snon Aug 1, 2013 @ 8:45am 
Originally posted by RopeDrink:
This isn't a major deal in general because if it bugs you enough you can make your own lobby with your own settings - But if you, say, wanted to play Agent (Which requires someone else to make an Ada Co-Op Campaign) this isn't an option.

That doesn't make friendly fire any less of a waste of time, however.
Never turn it on for No Hope walkthrough. :P Otherwise, your partner would become your biggest enemy.
Last edited by Snon; Aug 1, 2013 @ 8:46am
Obi Wan Kenobi Aug 1, 2013 @ 11:10pm 
I like playing Ada Wong's campaign she's my number 1 favourite character on this game, if you like playing as Agent, I'm your player. I always try to make sure my partner is never left behind. If I have to I'd restart a checkpoint to make sure you're not left behind.
RopeDrink Aug 2, 2013 @ 4:04am 
Well that's off-topic but for example I 'would' like to do an Ada Campaign on No-Hope, but seeing as I hate Ada's playstyle I'd much rather play as Agent, regardless of whether the Ada leaves me behind or not - Agent can't interact with anything anyway, not even suitcases that contain skillpoints, it's ridiculous.

Anyway, this is about friendly fire being completely pointless - I just used me wanting to play as Agent as an example as it's the only scenario where you CANNOT do it unless you are NOT the host, which means they can set the co-op whatever way they want, and typically always have friendly fire on -.-
Last edited by RopeDrink; Aug 2, 2013 @ 4:04am
AES256 Aug 2, 2013 @ 4:08am 
god
RopeDrink Aug 2, 2013 @ 5:00am 
What?
Obi Wan Kenobi Aug 2, 2013 @ 7:54am 
But back to the topic, I wished when people do use explosives against enemies, your team mates don't get hurt too.
RopeDrink Aug 2, 2013 @ 11:11am 
That wouldn't make much sense - Explosives should be the ONLY form of friendly fire in games like this, besides you can avoid explosions by just executing certain melee moves anyways.

I'm more concerned about being able to stunlock your partners or just knock them around when trying to melee enemies.

Just joined some random lobby (Jake/Sherry campaign) because not only did they have the "Martial Artists" Dog Tag but also Friendly Fire activated, so needless to say it was hilarious knocking Sherry off a building by just using Jakes quick-shot uppercut.
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Date Posted: Aug 1, 2013 @ 6:15am
Posts: 8