Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A hint: When you shoot at his head (when he blocks your way), RUN IMMEDIATELY! Don't wait until the camera is fixed!
You literally just have to keep repeating until you get it. If this was so terrible within the development process and nobody thought it was problematic then you know that the game lacks focus.
Remember that if you're using default mouse controls, when you need to slide, using the Mouse 2 alternate instead of 3 can be easier to manage.
musclememory and pure luck.
i mean,just at what i think is the end of that segment,suddenly Chris died! even though that monster hadnt even smashed the floor!
it was the same with the segment in japan,running on those boats,several times one of the characters just drowned!
i wonder who grenlit those segments??
i mean.. there is one thing to have a hard segment,but its another to have segments like these,that is just full out irritating,its not even funny o.O
i dont even want to start the game again right now,even though i really want to,just because of this cylinder-room segment :s
lol the boss itself was so easy compared to the running around in the circle room.
sigh.