Resident Evil 6

Resident Evil 6

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Aulbath Oct 19, 2013 @ 11:54am
Any way to fix jagged edges and texture flickering? (Nvidia)
I have been playing some 30+hrs of RE5 the last couple of days, and had a blast - was feeling like I wanted more of RE and tried RE6, with the first impression being that the game looks considerably less high-res than the prequel.

I guess I have to live with some very blurred / rough textures (like that BSAA hummvee in the prelude, it looks really bad - which is so weird considering it's basically the same model from RE5 (think chapter 2, the entire turret-sequence through the Savannah) - but the jagged edges, the weird anti-aliasing as well as texture-flickering (?) drives me nuts. In comparison RE5 had a much sharper / cleaner look to it. I do not doubt that RE6 pushes more polygons or is technical more advanced, but in terms of plain image quality it is inferior to RE5. Which I would like to fix, if somehow possible.

I am on a GTX580, tried forcing some AA and filtering - which did some good. But couldn't get rid of the jagged edges as well as flickering floor textures on camera turns that produce a lot of "noise" (regarding image-quality here, it's a bit hard to describe really) looked like they weren't filtered properly either.

Are there any more tricks I can try?
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That Guy Oct 19, 2013 @ 10:31pm 
ground flickering ? z fighting ... where does this happen ? i played through all the campaigns and played the merc modes stages where does this happen ? have you tried verifying the games integrity . or another generic solution updating your drivers
Heroic Oct 20, 2013 @ 3:00am 
I never found a way to implement real anti aliasing.
Aulbath Oct 20, 2013 @ 3:09am 
@No One: The ground "flickering" is kind of subtle. It's particularly obvious (to me) on areas that are lit and have a kind of shiny/bump-mappy effect applied to them. It happens already in the prelude. When the camera angle shifts these areas produce some sort of "image noise" - which I could probably fix with AA, but I am guess I am out of luck there. Chances are you have it too, but simply didn't care for it. The image quality becomes kinda "restless" which annoys the hell out of me.

@[FoF] Heroic: I guess I have to deal with it then. It's like the FXAA doesn't even work at all, had the same problem on Witcher 2 which I could fix later with a badass config-tool that somebody had build.
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Date Posted: Oct 19, 2013 @ 11:54am
Posts: 3