Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I hoped that, despite my bashing the game, it would be amusing enough to make some people smile, so I'm happy to hear it.
Remembering back, some other things I could never figure out.
Why can't we have the merchant dude from RE4 again? Do you know what is more anticlimactic than finding a gun that required no work or collection on my part? NOTHING! I liked the attache case. It was a solid idea. It was strangely fun to organize, like the most basic block puzzle for adults. Buying items and upgrades was sweet too. It was a nice change of pace, where I knew I was safe and could probably restock. I get most people have ADD and life should be like a PUNCH THWACK KA-BAM Batman comic at every moment, but chill for a second game. Stop making me wing-it with 3 health bars left and no healing items. I die, and you know what happens? I start again at full health.
Do we have something against the merchant? I mean, sure he wouldn't be "realistic" considering the setting, but to be fair, some guy standing around in Spain (or Portugal, whatever) with a trenchcoat full of crap in the midst of a zombie brouhaha wasn't all that realistic in 4, but it worked! We've got a plot centering on a zombie invasion, seemingly headed by the NSA in-between checking my FaceBook status, with skeletons that carry lit dynamite and zombies that shoot assault rifles, full of zombie dogs and a church with questionable beliefs that conveniently houses some sort of zombie test center in the basement with homing statues that shoot crossbows and laser puzzles: can we finally ♥♥♥♥♥♥♥ abandon realism just slightly to get the merchant back? I mean, nobody bothered explaining how zombies got on the roof of a church only accessible by the statue puzzles with bonus homing crossbow statue fun, so am I supposed to assume they ♥♥♥♥♥♥♥ fly when it's convenient? OK then; we can accept the merchant shows up in sealed off areas too, since "magic" seems to be the premise of everything else, and the skill point system sucks.
Speaking of finding weapons - and this really pissed me off - why am I still finding weapons when I was locked up in a ♥♥♥♥♥♥♥ GUN STORE! How the hell did I run out of ammo? All I could think of during that entire scene was, "Why the hell am I shooting these mega zombies with a pistol when I'm standing next to perfectly good assault rifles?"
Actually, on that note, why am I shooting them at all? You want me to protect your store? From what? I'm pretty sure your business is going to be closed for awhile, mate! Alright, I'll play along, and spend 10 minutes blowing through my ammo to protect your store. This is sure a good idea, too, and I'm glad all this won't be wasted effo... you had an electronic shutter system? REALLY? And you thought AFTER we had laid waste to every zombie in the neighborhood would be the appropriate time to activate them? Really, I'm growing concerned for the zombies, since eating people this stupid cannot be good for their diet. Got a stocked bomb shelter with a heavy locking door and munitions to wage your own war? GRAB A STICK AND HEAD TO THE LIVING ROOM!
So yeah, that's the situation there: I have crappy guns, limited ammo, and the game sends me to a GUN STORE I can't loot, with electronic metal shutters and the owner upstairs next to the control panel, who never concluded before the streets were on fire and swarming with zombies WHILE the zombies are trying to claw their way inside to activate the shutters. I like how he went out of his way to board up some of the windows though (watch the cutscene with the girl getting grabbed again). He boarded windows, but refused to activate the shutters. Outstanding.
When he died, I felt nothing except satisfaction that with his death the national IQ score just saw a significant increase.
A little bit of advice, you dont like the game just say it"I don´t like this game" .(period)
See easy!
Well, why bother if I'm not going to clarify my reasons? I even did it in a semi-amusing way, so as to make it at least enjoyable (for your benefit) even if you don't agree.
"I don't like this game."
WHY?
"I don't like this game."
And at that point I just KNOW someone like you would go, "obvious troll is obvious, fail/10, haters gon' hate, lololol"
Where you of all people get off claiming it had no meaning is beyond me, especially since you follow that up with, "Just say you don't like it. (period)"
Two bits of advice for you:
The difference between trolling/flaming and giving an honest opinion is providing a basis for reason as to why you feel the way you do, which I did at great length. I didn't call any person out unless you work for Capcom, so I don't know why you're trying to take a subtle little shot at me. I had a bit of fun writing it, and the most enjoyment I've gotten from the game is thinking about these amusing things. Laughing and writing about the ridiculous happenings in this game is more enjoyable than playing it.
Never, EVER tell someone what they said has little meaning, when what you say in return has none at all.
I'm really happy for you. Why do you enjoy it?
Yes, I do miss the merchant from RE4. Also, just ignore what that Gerardius418 guy said, he has no sense of humor. I honestly think others will find what you wrote amusing even if they do like the game. I personally love the mercenaries mode, but I agree with the story having flaws.
I'm saddened but not surprised to read your complaints about RE6; I was worried about the direction Capcom was taking the series from 5 on, and Revelations was the last title I think I'll ever purchase. It's not that I mind the action-y turn the games have taken - RE4 was one of my favorites - my problem is that they aren't particularly good action games. Sequences are rehashed both across and even within titles (distracting QTEs, jump scares, boss/gauntlet fights), the lore of the universe is well, WELL beyond the point where I can suspend disbelief (Umbrella/Wesker is behind everything, forever), and mechanics from the survival horror days are duct-taped onto this generation of games without regard to how well the two blend (why does Leon still control like a tank, when Assassin's Creed has been around for years?).
Anyhow, thanks for saving me $10; I really, really wanted RE6 to be good, but from what you wrote I think I'd be disappointed. Capcom ought to release the remake of RE1 from the Gamecube for PC, I'd gladly pay $20 for that.
You can tell from the attitude in your first post that you do ;)
Just saying 'I don't like the game' isn't helpful to anyone. Saying in detail why, is. It's what the forums are for.
If you think Leons' campaign is bad and un-interesting? Chris and Jake's campaign are worse, even Ada's campaign is bad, the first chapter looks promising but then it goes downhill afterwards
And man I think I'm happy to see i'm not the only one that got utterly angry at the corpses playing dead, making me waste some useful ammo and just cheap-shotting me because they're scripted to only die after jumping on you... utter garbage