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You're right but not entirely. As I said, when I changed difficulty, players start joining the game. I just remember a guy who joined when I was playing on no hope few days ago, just played a chapter and he left, lol.
But here in re6 you have a chance to run away after getting slapped, dying state doesn't make you helpless at all, and - WOW - AI-partner is a cheater. Tons of ammunition and healing items. Good conditions and environments for casual players. Everything for you.
No Hope isn't hard, really. No more than three deaths per chapter at first playthrough.
Sorry for my bad English, I'm russian. Hide! =)
Yeah, I like shooting my partners, lol.
I agree, I'm just waiting for Capcom to patch RE5 to steamworks, I really wanna play it on PRO again, as you said, it's harder than "no hope" in RE6.
No problem, I don't speak english as good as I wanted, indeed.
Still maintaining that I think less people play No Hope because of limited interest in the game as a whole. The harder difficulties in general are always going to be the games to see the least traffic regardless of the game, but that's just my opinion.
If you're playing this game's competetively and NOT cooperatively than you're really doing it wrong.
This difficulty disabled my skills which I found out by surprise after chapter 3 of Chris' campaign. I made it to that timed arena in the underwater lab in chapter 5, then gave up. That scene I found particularly difficult even on Veteran difficulty. Now I've got to try Sherry's campaign I suppose before heading back to it.