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You can tell that RE6 had a lot of work put into it. I think a lot of players that play RE7 RE8 are new players and they are told by others to skip certain RESIDENT EVIL / BIOHAZARD games like RE6.
If we're gonna describe outbreak file 2's controls as " tank controls " ; then we might describe re6's controls as " tank controls " as well. I know you can dodge freely in re6 but you can pretty much dodge any attacks in re3 too.
I'm pretty sure changing the camera perspective alone wont change the controls. Since re4 and re5 still have tank controls due to not allowing moving and shooting.
But anyway; ı think re4 and re5 have better combat than outbreak games cause they are more action oriented with more skilled cast while focusing on action / combat more than horror / exploration but ı still like outbreak games' mechanics more. They are much more interesting and insane for being survival horror entries. Re4 and re5 try to limit themselves for some weird reason despite being action games.
Re4 has low melee variety for an action game. Outbreak games have more melee variety.
This seems to be fixed in re5 a bit but the problem with that game is it seems to be designed around online more than single player. It's extremely difficult to perform re5's finishers alone in a constant basis without an online partner.
Another thing is for re4 and re5; they have weapons and characters with new melee attacks exclusive to mercenaries as well as new enemies. So the " The mechanics work better in mercenaries compared to campaigns. " statement fits better to re4 and re5, not re6.
In re6; a skilled player can perform every type of attack on monsters in campaigns, including counters. It seems to be designed around singleplayer more than online, especially when compared to re5. It also seems to be designed around campaigns more than mercenaries as well. Campaigns are where the game shines the best.
Remakes are certainly good, but if the series keeps going in this direction, the game will lose all its charm.
It was just a made up genre to promote hype for re1. It never had an objective definition. The games has always been action / adventure games. Also the franchise is objectively about biohazards and escalation rather than survival horror, biohazard is even the name for the franchise in japan.
The reason why re6 is extremely streamlined in survival horror elements ( Exploration, inventory management etc. ) is cause this is a reward for characters surviving more horror oriented experiences. This is a good thing and it makes sense. The cast is skilled and it makes sense to up the action, qtes, setpieces as well as improve the combat and monsters. They will be able to show their skills better that way. Why should they waste time with unnecessary amount of exploration and inventory management? It was never meant to be a survival horror experience, it was meant to be a dramatic horror experience. What that means is they wanted to focus more on drama, emotions, characters etc.
Re6 is objectively the best re game and this is yet another reason.
It also feels like it deserves to be a main numbered entry unlike re4 which doesnt feel like a numbered entry. It should have been called " Re code plagas " or something. Recv deserves more to be a numbered entry than re4 does.
Re4's story is barebones, umbrella is killed in the intro in favor of los illuminados, entire story is padding, ashley annoyance etc.
Separate ways is ok but ı dont like how the story is about collecting a sample after re2 where ada's objective was also to collect a sample. The story feels repetitive due to this.
It also doesnt feature a virus. It only features plaga which is a parasite. It's not confirmed to be connected to progenitor virus either which is the most important virus in the series that's the ultimate source of many viruses. They could have made plaga connected to progenitor virus in re5, especially since you go to stairway to the sun area but they didnt.
Re4, re7 and revillage are the only mainline entries that dont feature a virus.
Re7 features mold which is a fungus rather than a virus and revillage features cadou which is a parasite form of mold. They arent confirmed to be connected to progenitor virus either.
Thankfully re5 features uroboros and progenitor viruses but the monsters caused by those viral agents are extremely rare. Most of the monsters you fight are still plaga type bows.
With re6; they wanted to go as crazy with c-virus as possible and that makes sense since they didnt make full use of those 2 viruses in re5.
I will drop this here:
https://biohaze.com/forum/threads/virus-analysis-chrysalid.241/
J'avos arent mind controlled in the same way plaga type of bows are. They simply follow their previous orders given prior to infection. The relationship between carla and j'avos reminds me of one of the files in recv where alexia talks about her being queen ant and her slaves being soldier and worker ants. I can imagine carla being queen ant and her j'avos being soldier / worker ants. Carla basically made some of alexia's plans came into reality. Another thing is in umbrella chronicles' death's door scenario; ada says " What would happen if the g-virus got out? " . In re6; this technically happens by her doppelganger since c-virus is a combo of g-virus and special t-veronica strain called t-02.
Both g-virus and t-veronica that are used to develop c-virus are weakened inside the carrier's bodies. ( Sherry and manuela. ) That's why j'avos obey to carla's orders easily. That's also one of the reasons why carla wanted to enhance c-virus with jake's blood so that simmons would mutate over and over instead of only once like cms bows that hatch from a chrysalid.
I also love how ada's story in re6 isnt about collecting a sample. She's operating on her own without following any orders from her true organization like she does in re2 and re4. The story feels very unique and ı liked the plot twists. It was pretty tragic, ada even shows her emotions at the later chapters while the game references her re3 epilogue file.
I liked simmons' obsession with ada as well. I found that both disturbing and interesting. I got the impression that he's pretty much the soul of john stalking ada in a twisted love obsession after she failed to save his life. He also feels like a rival for both leon and ada. I mean both leon and simmons work in the government and both love ada. ( Meanwhile re2 2019 changes ada's backstory so that the game doesnt connect well to re6. Leon and ada dont love each other either unlike in og re2's leon b scenario where they loved each other. )
Though people miss a detail about simmons. One of the reasons why c-virus was created is cause simmons wanted better bows and wanted his researchers to create a more improved virus. Not to mention; for the family organization the outbreaks happening in the universe were a case study and they took benefits from outbreaks. So simmons wanting a loyal ada soldier to serve for him isnt the only reason why c-virus was created.
I also dont get another thing. Why is lanzagranadas spending his time on steam's re6 general discussions? Doesnt he still dislike the game due to not being " survival horror " ? I'm confused about his opinion on the game. Did something change?
I also dont know why those dense re6 haters spend their time on re6 forums either. I was called a " fanboy " due to defending re6. The people who hate re6 act more like " fanboys " if anything. They dont know anything about the franchise other than " muh horror " .
No proper arguments. Just dumb nitpicks and dislike without any good arguments.
Shame really. This was the 1st re game that ı played in 2013. It made me a fan of the franchise. I wouldnt be a fan if it wasnt for this game, re6 is very special to me.
I will never give up on my opinion about this game. To quote sherry:
" Never giving up. No matter the odds. "
That's your opinion. Even *morons are entitled to their own opinion. You have the right to be *wrong! :)
I completely disagree with your opinion, this is the most inclusive and most packed Resident Evil game ever, you can tell how much time, resources and effort was put into it.
Re 7 + 8 are the joke compared to this one...
I will agree with you about Capcom putting a tremendous amount of time and money into the game. The graphics were unbelievable at the time. But again, the problem with RE 6 is that it tries to imitate every single game that was popular during that era and completely fails at it. The shooting and gameplay mechanics are terrible compared to any other 3rd person shooter.
RE 7 is the most pure Resident Evil we`ve had in a long time and was a return to what made the series great. It`s very similar to the original RE but in first person. As for 8, it`s pretty much a first person RE 4. If you didn`t like RE 4 then you probably won`t like RE 8.
EDIT: Almost forgot to mention. Another extremely annoying thing about RE 6 is how the gameplay is constantly being interrupted by cutscenes. And then their are the monsters with i-frames. Anytime a monster is transforming it doesn`t take any damage. Of course the game doesn`t tell you this so you end up wasting all your ammo. Zombies might actually be even worse about this. Their`s been many times where I`ll blow a zombies head off and it will still be able to bite me with its invisible head. As I said, the problems with this game are infinite. It deserves the hate.
I don't know why people like you keep this thread going. You're not changing anybodys' mind. If you don't like the game, fine. Then don't play the game. It's really just that simple. There's enough hate in the world. Stop trying to bring it into the gaming world. I have to believe that most people in the gaming community don't support this crap. Clearly RE6 has given you some emotional issues you've never gotten over. My advice, seek professional help, immediately!