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But I did laugh when they made a huge deal out of getting to the police car after that school/college/whatever, and then they pass like 5 meters before it crashes. Lolwut.
Terrible, terrible writing. But... at least it's consisent with the quality of other game elements.
It's a decent game on its own merits, it's just a bad RE game. The continuity and story didn't evolve when the game did, and the final product reflects this.
Leon being as emotional as he was doesn't fit his character after RE4, where his kill count is through the roof. Chris being a vengeful oaf doesn't fit his character either, since he's lost men and teammates before (both in RE and RE 5). Only the new characters make some sense, but their personalities are a bit bland. Helena has a personal vendetta with Simmons, but that's about it. Piers is literally the sidekick who only gets any stage time because Chris's character is so poorly written. He exists to support Chris and redeem him when such a plot point shouldn't have existed in the first place. Jake and Sherry's campaign is probably the most well written (despite the overuse of discount Nemesis, aka, Ustanak), where Jake as a character evolves because of Sherry, though his reaction to finding out Chris killed his father is dubious at best, since not only did Wesker leave his mother, he also tried to destroy the world, and Jake knew this when he found out about Chris's involvement.
As for Ada, she's the most faithful to her past, but that's only because so little was known about her. As such, we learn more about her, but that's about it.
Capcom should've either scrapped the original cast or totally ditched the survival horror atmosphere in favour of an action horror one (which they didn't, in either case). You can't move forward without changing, because then things start clashing.
Namely having Wesker capture Claire (borrowing from her going missing in Rev 2 and because I loathe the underwhelming way Wesker was killed off in 5). Chris tries to rescue her, but finds out she's been turned into a BOW (and then proceeds to kill or mortally wound Jill). The following scene would be pretty much as it was when Chris got the ♥♥♥♥ kicked out of him by the Napads (Claire, in this case)/traumatized into amnesia. That's actually a 100% believeable reason for Chris to be as ♥♥♥♥♥♥ up and angry as he actually is in 6.
Jill being wounded or killed like this would be a great excuse to throw Piers into the mix to look for Chris, and it adds a lot of drama and weightful tragedy to the storyline. It's just a really rough draft I've been kicking around, but it's a start towards how I would have approached it. Along with Ada being revealed as the head of the Wesker project/seizing power as the main antagonist in 6. It fits with her ambigous motives/manipulative personality and would really put a lot more tension behind the Leon/Chris standoff.
My final concept would have likely ended up with Chris, or Leon, possibly dead, and Ada/Wesker killed off as a send-off for the series. I have a decent chunk of other rough ideas on my Twitter, but I'm too lazy to go through my history and pull them up. lol
Yeah, just like his car in re2 as well as the bulldozer in re4. His hair is also fine everytime he survives one.
Well about leon, it's re4's fault for turning him from a cop that's been dying to save innocents' life to a rambo that spams jokes. They tried to fix that in the next releases. I think they did best in re6.
About chris, in re1 and remake he found most of the bravo team dead on arrival, richard got killed by neptune but situation didnt allow him to be emotional. In re5, he thought he lost jill and this made him a cold hearted character until he found intel about jill. Once again ndesu smashed one of the soldiers but just like richard's case he didnt have time. After defeating wesker, he became a sou captain and he believed that he should teach his experiences to younger generations. Plus he was leading a team in re6 unlike in re1/remake and re5 when he wasnt leading a team at all. Although ı agree with last scene due to being unnecessary. He was piers' fault for asking chris " Do you even care about our mission anymore? " which p(i)ssed chris even further. Also saying re6 is a bad re game also makes re4 and re5 a bad re game cause they are equally actiony. Only re games that become good that way would be "RE1,RE2,RE3,RECV,REmake,RE0,REdeadaim,RE:OF1,RE:OF2,RE7 and RErev2". A better way to describe re4,re5 and re6 would be action shooter re games with little survival horror elements. Hopefully ı explained a lot. Thanks in advance.
Almost every vehicle Leon touched in his whole career ended up getting destroyed at some point: police cars, mine carts, bus, bulldozer, helicopter, BSAA jeep, train, plane, motorcycle....
Only vehicle that has been confirmed to survive Leon and land peacefully is the wooden boat he used in the battle against Del Lago :P
One could argue that Chris' reaction to losing his squad is a tiny bit more believable, but still flimsy. I suppose you could say that losing Jill didn't hurt as much as Finn, because it was a mutual agreement on the risk of taking down Wesker.
With Finn and the rest of the squad, it was a routine operation (that likely would have gone smoothly if Carla hadn't shown up). There's also the matter that Finn was young and had his whole life ahead of him. On top of that (if I remember correctly) Chris knew that Finn had written his mother about being in the BSAA. I'm sure that gave an extra kicker to his squad dying.
However, in Vendetta (and RE7's Not a Hero), he gets his squad killed in both situations, but mostly shrugs it off. So there's definitely a lot of contradictions between these narratives. Ironically, Leon's the one drinking himself into happiness in Vendetta (which is definitely believeable), griping about constantly getting sucked into all types of ♥♥♥♥♥♥ up situations without end.
That said, taken as an isolated story, I really prefer the way they handled Chris in 6 over the seemingly uncaring and robotic persona they gave him in 5. Six may have a lot of plot holes and character derailment within the canon, but they really made you care about Chris/Piers and Sherry/Jake as characters. One of my favorite moments is the tense situation between Jake and Chris. When Chris brings up Wesker and Jake becomes infuriated that Chris killed him (and thus Jake will never get closure on his father abandoning him, which is why I find his angry reaction believeable). Another of mine is the confrontation between Chris and Piers right after Marco is killed. And who can forget the Leon/Chris standoff? The game certainly has a nice amount of tense, dramatic moments in it.
I definitely agree that he got used to it after 6, and maybe I didn't think that one out well enough in my critique. I guess, when you consider Chris' history it is a somewhat feasible way for him to end up in 6.
Well, since we don't see how that trip ended... we'll never know :) But I guess in that case we could confirm that Leon at least never crashed a water vehicle yet.