Resident Evil 6

Resident Evil 6

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Leon Campaign WTF (Spoilers)
I'm playing this for the first time but I am befuddled at some things...Who wrote this script

#1. Why is this chic refusing to tell me anything about the Cathedral or why we are going there? It is a zombie apocalypse what is the point of keeping secrets! There is no reason presented where Leon should trust this chic, the only motivation has got to be getting a piece of @#$!

#2. How are we alive? We got stuck on a ledge in a bus, crashed into by a truck, tumbled over the cliff, bus battered, smashed and exploded! Everybody else on the bus dead, Leon and ole girl somehow walks away, not a scratch....I'm assuming at the end it was all a dream, right?

#3. Leon just got everybody at this church killed! They were doing fine at the Cathedral, doors locked , secured, keeping the zombies out, Leon shows up and everything goes to hell! Soon as he gets there he's opening doors, pulling ladders, forcing sealed areas open. He basically lets the smog monster right into the sanctuary, the thing gasses everybody turning them into walking dead! Yeah, he kills the creature only after it kills everybody else!

#4. Why does this church have statues that fire guided flame arrows.....Whyyy? Who built this church?

#5. And even after all that, this chic still won't tell Leon why they are at the cathedral!

And this is where I've stopped, please say it's get better from here...So far the writing and plot development is terrible, here's hoping the other stories are less incomprehensible!
Last edited by The Brown Hornet; Feb 20, 2018 @ 5:40pm
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Showing 1-15 of 27 comments
Sunsetter Feb 20, 2018 @ 3:31pm 
The writing is poor even for a RE game. A huge number of cutscens is just the protagonists jumping out/dodging/falling out of something being destroyed or watching some enemy mutate into something. Bah. Was rolling my eyes the entire game.
But I did laugh when they made a huge deal out of getting to the police car after that school/college/whatever, and then they pass like 5 meters before it crashes. Lolwut.
Terrible, terrible writing. But... at least it's consisent with the quality of other game elements.
The Brown Hornet Feb 20, 2018 @ 5:31pm 
Originally posted by drae_perin:
The number of people who die in the church is dependent upon how quickly you, the player, can eliminate the threat.

This is Resident Evil, nothing is supposed to "make sense". It's not a psychosocial emulator. Crazy ♥♥♥♥ happens because the developers know that people love seeing crazy ♥♥♥♥ happen. There is no deeper logic to the what and why of the events of this game.

If you don't like haphazardly written scripts you should probably stop buying.... everything. Reality is where you should focus your efforts toward accomplishment and discovery. Asking questions like this, about a fantasy fiction story, will yield nothing of any value to you.
I been playing RE from the beginning, the scenarios have never been this poorly constructed...especially a game featuring Leon. I never said I didn't like the game, I do find it crazy, extreme, and even fun at times but I do expect some level of good writing!!
The Brown Hornet Feb 20, 2018 @ 5:34pm 
Originally posted by Samael:
The writing is poor even for a RE game. A huge number of cutscens is just the protagonists jumping out/dodging/falling out of something being destroyed or watching some enemy mutate into something. Bah. Was rolling my eyes the entire game.
But I did laugh when they made a huge deal out of getting to the police car after that school/college/whatever, and then they pass like 5 meters before it crashes. Lolwut.
Terrible, terrible writing. But... at least it's consisent with the quality of other game elements.
You right about the police car, that great escape didn't last long at all, lol, that's another crash they miraculously survived, I'm convinced they are the zombies!
As far as Resident Evil games go, this game was definitely not the best (still better than ORC though).

It's a decent game on its own merits, it's just a bad RE game. The continuity and story didn't evolve when the game did, and the final product reflects this.

Leon being as emotional as he was doesn't fit his character after RE4, where his kill count is through the roof. Chris being a vengeful oaf doesn't fit his character either, since he's lost men and teammates before (both in RE and RE 5). Only the new characters make some sense, but their personalities are a bit bland. Helena has a personal vendetta with Simmons, but that's about it. Piers is literally the sidekick who only gets any stage time because Chris's character is so poorly written. He exists to support Chris and redeem him when such a plot point shouldn't have existed in the first place. Jake and Sherry's campaign is probably the most well written (despite the overuse of discount Nemesis, aka, Ustanak), where Jake as a character evolves because of Sherry, though his reaction to finding out Chris killed his father is dubious at best, since not only did Wesker leave his mother, he also tried to destroy the world, and Jake knew this when he found out about Chris's involvement.

As for Ada, she's the most faithful to her past, but that's only because so little was known about her. As such, we learn more about her, but that's about it.

Capcom should've either scrapped the original cast or totally ditched the survival horror atmosphere in favour of an action horror one (which they didn't, in either case). You can't move forward without changing, because then things start clashing.
Archon Feb 20, 2018 @ 9:34pm 
Originally posted by The Bored Chairman:
As far as Resident Evil games go, this game was definitely not the best (still better than ORC though).

It's a decent game on its own merits, it's just a bad RE game. The continuity and story didn't evolve when the game did, and the final product reflects this.

Leon being as emotional as he was doesn't fit his character after RE4, where his kill count is through the roof. Chris being a vengeful oaf doesn't fit his character either, since he's lost men and teammates before (both in RE and RE 5). Only the new characters make some sense, but their personalities are a bit bland. Helena has a personal vendetta with Simmons, but that's about it. Piers is literally the sidekick who only gets any stage time because Chris's character is so poorly written. He exists to support Chris and redeem him when such a plot point shouldn't have existed in the first place. Jake and Sherry's campaign is probably the most well written (despite the overuse of discount Nemesis, aka, Ustanak), where Jake as a character evolves because of Sherry, though his reaction to finding out Chris killed his father is dubious at best, since not only did Wesker leave his mother, he also tried to destroy the world, and Jake knew this when he found out about Chris's involvement.

As for Ada, she's the most faithful to her past, but that's only because so little was known about her. As such, we learn more about her, but that's about it.

Capcom should've either scrapped the original cast or totally ditched the survival horror atmosphere in favour of an action horror one (which they didn't, in either case). You can't move forward without changing, because then things start clashing.
The story is (if I could fix one thing about RE6) what I'd choose. The gameplay is consistent well-enough without it, but I have my own headcanon for using plot points from the various games.

Namely having Wesker capture Claire (borrowing from her going missing in Rev 2 and because I loathe the underwhelming way Wesker was killed off in 5). Chris tries to rescue her, but finds out she's been turned into a BOW (and then proceeds to kill or mortally wound Jill). The following scene would be pretty much as it was when Chris got the ♥♥♥♥ kicked out of him by the Napads (Claire, in this case)/traumatized into amnesia. That's actually a 100% believeable reason for Chris to be as ♥♥♥♥♥♥ up and angry as he actually is in 6.

Jill being wounded or killed like this would be a great excuse to throw Piers into the mix to look for Chris, and it adds a lot of drama and weightful tragedy to the storyline. It's just a really rough draft I've been kicking around, but it's a start towards how I would have approached it. Along with Ada being revealed as the head of the Wesker project/seizing power as the main antagonist in 6. It fits with her ambigous motives/manipulative personality and would really put a lot more tension behind the Leon/Chris standoff.

My final concept would have likely ended up with Chris, or Leon, possibly dead, and Ada/Wesker killed off as a send-off for the series. I have a decent chunk of other rough ideas on my Twitter, but I'm too lazy to go through my history and pull them up. lol
Last edited by Archon; Feb 20, 2018 @ 9:49pm
Archon Feb 20, 2018 @ 9:41pm 
Originally posted by The Brown Hornet:
Originally posted by Samael:
The writing is poor even for a RE game. A huge number of cutscens is just the protagonists jumping out/dodging/falling out of something being destroyed or watching some enemy mutate into something. Bah. Was rolling my eyes the entire game.
But I did laugh when they made a huge deal out of getting to the police car after that school/college/whatever, and then they pass like 5 meters before it crashes. Lolwut.
Terrible, terrible writing. But... at least it's consisent with the quality of other game elements.
You right about the police car, that great escape didn't last long at all, lol, that's another crash they miraculously survived, I'm convinced they are the zombies!
Can't really gripe too much about the absurd plot armor. It's been there since Degeneration and Damnation (Curtis ♥♥♥♥♥-slapping Leon. And Leon, somehow, blocking an uppercut from a Tyrant without its limiter, getting sent careening into a pillar and then running away with no ♥♥♥♥♥ given). The character derailment and actual plot holes are more the issue here.
Last edited by Archon; Feb 20, 2018 @ 9:46pm
Spooky Feb 21, 2018 @ 3:42am 
nearly every vehicle Leon touches in this game explodes at some point.
mert20004 Feb 21, 2018 @ 6:15am 
Originally posted by Dreth:
nearly every vehicle Leon touches in this game explodes at some point.

Yeah, just like his car in re2 as well as the bulldozer in re4. His hair is also fine everytime he survives one.
mert20004 Feb 21, 2018 @ 11:01am 
Originally posted by The Bored Chairman:
As far as Resident Evil games go, this game was definitely not the best (still better than ORC though).

It's a decent game on its own merits, it's just a bad RE game. The continuity and story didn't evolve when the game did, and the final product reflects this.

Leon being as emotional as he was doesn't fit his character after RE4, where his kill count is through the roof. Chris being a vengeful oaf doesn't fit his character either, since he's lost men and teammates before (both in RE and RE 5). Only the new characters make some sense, but their personalities are a bit bland. Helena has a personal vendetta with Simmons, but that's about it. Piers is literally the sidekick who only gets any stage time because Chris's character is so poorly written. He exists to support Chris and redeem him when such a plot point shouldn't have existed in the first place. Jake and Sherry's campaign is probably the most well written (despite the overuse of discount Nemesis, aka, Ustanak), where Jake as a character evolves because of Sherry, though his reaction to finding out Chris killed his father is dubious at best, since not only did Wesker leave his mother, he also tried to destroy the world, and Jake knew this when he found out about Chris's involvement.

As for Ada, she's the most faithful to her past, but that's only because so little was known about her. As such, we learn more about her, but that's about it.

Capcom should've either scrapped the original cast or totally ditched the survival horror atmosphere in favour of an action horror one (which they didn't, in either case). You can't move forward without changing, because then things start clashing.

Well about leon, it's re4's fault for turning him from a cop that's been dying to save innocents' life to a rambo that spams jokes. They tried to fix that in the next releases. I think they did best in re6.

About chris, in re1 and remake he found most of the bravo team dead on arrival, richard got killed by neptune but situation didnt allow him to be emotional. In re5, he thought he lost jill and this made him a cold hearted character until he found intel about jill. Once again ndesu smashed one of the soldiers but just like richard's case he didnt have time. After defeating wesker, he became a sou captain and he believed that he should teach his experiences to younger generations. Plus he was leading a team in re6 unlike in re1/remake and re5 when he wasnt leading a team at all. Although ı agree with last scene due to being unnecessary. He was piers' fault for asking chris " Do you even care about our mission anymore? " which p(i)ssed chris even further. Also saying re6 is a bad re game also makes re4 and re5 a bad re game cause they are equally actiony. Only re games that become good that way would be "RE1,RE2,RE3,RECV,REmake,RE0,REdeadaim,RE:OF1,RE:OF2,RE7 and RErev2". A better way to describe re4,re5 and re6 would be action shooter re games with little survival horror elements. Hopefully ı explained a lot. Thanks in advance.
Last edited by mert20004; Feb 21, 2018 @ 11:01am
Lanzagranadas Feb 21, 2018 @ 2:50pm 
Originally posted by A Resident Evil Fan:
Originally posted by Dreth:
nearly every vehicle Leon touches in this game explodes at some point.

Yeah, just like his car in re2 as well as the bulldozer in re4. His hair is also fine everytime he survives one.

Almost every vehicle Leon touched in his whole career ended up getting destroyed at some point: police cars, mine carts, bus, bulldozer, helicopter, BSAA jeep, train, plane, motorcycle....

Only vehicle that has been confirmed to survive Leon and land peacefully is the wooden boat he used in the battle against Del Lago :P
Archon Feb 21, 2018 @ 2:55pm 
Originally posted by A Resident Evil Fan:
Originally posted by The Bored Chairman:
As far as Resident Evil games go, this game was definitely not the best (still better than ORC though).

It's a decent game on its own merits, it's just a bad RE game. The continuity and story didn't evolve when the game did, and the final product reflects this.

Leon being as emotional as he was doesn't fit his character after RE4, where his kill count is through the roof. Chris being a vengeful oaf doesn't fit his character either, since he's lost men and teammates before (both in RE and RE 5). Only the new characters make some sense, but their personalities are a bit bland. Helena has a personal vendetta with Simmons, but that's about it. Piers is literally the sidekick who only gets any stage time because Chris's character is so poorly written. He exists to support Chris and redeem him when such a plot point shouldn't have existed in the first place. Jake and Sherry's campaign is probably the most well written (despite the overuse of discount Nemesis, aka, Ustanak), where Jake as a character evolves because of Sherry, though his reaction to finding out Chris killed his father is dubious at best, since not only did Wesker leave his mother, he also tried to destroy the world, and Jake knew this when he found out about Chris's involvement.

As for Ada, she's the most faithful to her past, but that's only because so little was known about her. As such, we learn more about her, but that's about it.

Capcom should've either scrapped the original cast or totally ditched the survival horror atmosphere in favour of an action horror one (which they didn't, in either case). You can't move forward without changing, because then things start clashing.

Well about leon, it's re4's fault for turning him from a cop that's been dying to save innocents' life to a rambo that spams jokes. They tried to fix that in the next releases. I think they did best in re6.

About chris, in re1 and remake he found most of the bravo team dead on arrival, richard got killed by neptune but situation didnt allow him to be emotional. In re5, he thought he lost jill and this made him a cold hearted character until he found intel about jill. Once again ndesu smashed one of the soldiers but just like richard's case he didnt have time. After defeating wesker, he became a sou captain and he believed that he should teach his experiences to younger generations. Plus he was leading a team in re6 unlike in re1/remake and re5 when he wasnt leading a team at all. Although ı agree with last scene due to being unnecessary. He was piers' fault for asking chris " Do you even care about our mission anymore? " which p(i)ssed chris even further. Also saying re6 is a bad re game also makes re4 and re5 a bad re game cause they are equally actiony. Only re games that become good that way would be "RE1,RE2,RE3,RECV,REmake,RE0,REdeadaim,RE:OF1,RE:OF2,RE7 and RErev2". A better way to describe re4,re5 and re6 would be action shooter re games with little survival horror elements. Hopefully ı explained a lot. Thanks in advance.
I do prefer RE6 Leon over RE4 Leon, but canon must be respected. Leon's reaction to having to shoot Benford was pretty unlike him (after dealing with Krauser, and even lecturing one of the characters in Degeneration about hesitating in the same manner he did with Benford). One could argue that he had the weight of a decision to shoot the President of the United States, but it's reasoning I find hard to believe. Even more insulting is that he tells Helena to not hesitate in the elevator.


One could argue that Chris' reaction to losing his squad is a tiny bit more believable, but still flimsy. I suppose you could say that losing Jill didn't hurt as much as Finn, because it was a mutual agreement on the risk of taking down Wesker.

With Finn and the rest of the squad, it was a routine operation (that likely would have gone smoothly if Carla hadn't shown up). There's also the matter that Finn was young and had his whole life ahead of him. On top of that (if I remember correctly) Chris knew that Finn had written his mother about being in the BSAA. I'm sure that gave an extra kicker to his squad dying.

However, in Vendetta (and RE7's Not a Hero), he gets his squad killed in both situations, but mostly shrugs it off. So there's definitely a lot of contradictions between these narratives. Ironically, Leon's the one drinking himself into happiness in Vendetta (which is definitely believeable), griping about constantly getting sucked into all types of ♥♥♥♥♥♥ up situations without end.

That said, taken as an isolated story, I really prefer the way they handled Chris in 6 over the seemingly uncaring and robotic persona they gave him in 5. Six may have a lot of plot holes and character derailment within the canon, but they really made you care about Chris/Piers and Sherry/Jake as characters. One of my favorite moments is the tense situation between Jake and Chris. When Chris brings up Wesker and Jake becomes infuriated that Chris killed him (and thus Jake will never get closure on his father abandoning him, which is why I find his angry reaction believeable). Another of mine is the confrontation between Chris and Piers right after Marco is killed. And who can forget the Leon/Chris standoff? The game certainly has a nice amount of tense, dramatic moments in it.
Last edited by Archon; Feb 21, 2018 @ 3:06pm
Archon Feb 21, 2018 @ 2:57pm 
Originally posted by Lanzagranadas:
Originally posted by A Resident Evil Fan:

Yeah, just like his car in re2 as well as the bulldozer in re4. His hair is also fine everytime he survives one.

Almost every vehicle Leon touched in his whole career ended up getting destroyed at some point: police cars, mine carts, bus, bulldozer, helicopter, BSAA jeep, train, plane, motorcycle....

Only vehicle that has been confirmed to survive Leon and land peacefully is the wooden boat he used in the battle against Del Lago :P
The tank in Damnation survived him manning it, so did the jet-ski at the end of 4 (although he almost managed to ♥♥♥♥ that one up). Other than that, he's a contender for, "Worst Driver Ever" alongside the likes of Spongebob.
Last edited by Archon; Feb 21, 2018 @ 3:00pm
Archon Feb 21, 2018 @ 3:13pm 
Originally posted by Lanzagranadas:
Originally posted by Archon:
One could argue that Chris' reaction to losing his squad is a tiny bit more believable, but still flimsy. I suppose you could say that losing Jill didn't hurt as much as Finn, because it was a mutual agreement on the risk of taking down Wesker.

It's hard to say how much Jill's "death" hurt Chris because it's been 3 years since that when RE5 starts. Losing his squad in Edonia was a huge blow because those were Chris' first team since he left his position as a Special Operation Agent and became a squad leader, so those men who died in Edonia were his responsibility. He saw fellow soldiers die in the mansion and Kijuju incidents too, but those weren't soldiers under his direct command.

After that, I gues he had to get used to it, as the same keeps happening everytime. (Well, two of his team actually survived in RE Vendetta).
That is a point, but I imagine it didn't wreck him as much as it seemed it did in 6. It also just occured to me that he assumed Wesker was also dead, so that made Jill's death more bearable since he knew that's probably how she'd want to choose to die.

I definitely agree that he got used to it after 6, and maybe I didn't think that one out well enough in my critique. I guess, when you consider Chris' history it is a somewhat feasible way for him to end up in 6.
Archon Feb 21, 2018 @ 3:15pm 
Originally posted by Lanzagranadas:
Originally posted by Archon:
The tank in Damnation survived him manning it, so did the jet-ski at the end of 4 (although he almost managed to ♥♥♥♥ that one up).

Well, since we don't see how that trip ended... we'll never know :) But I guess in that case we could confirm that Leon at least never crashed a water vehicle yet.
Let's just toss in conjecture and say that the airstike on the two Tyrants also caught the tank in the crossfire and call it even. : )
Lanzagranadas Feb 21, 2018 @ 3:20pm 
Well, I was trying to avoid double post and ended up messing it up by deleting my previous reply. So, it's already replied but, anyway:

Originally posted by Archon:
The tank in Damnation survived him manning it, so did the jet-ski at the end of 4 (although he almost managed to ♥♥♥♥ that one up).

Well, since we don't see how that trip ended... we'll never know :) But I guess in that case we could confirm that Leon at least never crashed a water vehicle yet.
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Date Posted: Feb 20, 2018 @ 2:55pm
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