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Also, there was zombies in China before the outbreak with the missle, as seen in Ada's campaign.
Chris and piers dont fight any zombies cause no gas strain is used in poisawan. They fight some in marhawa desire manga though.
Jake and sherry dont fight any either though they encounter some corpses in chapter 4 which are killed by ada. There is also a lepotica corpse with a crowbar impaled to it. It's actually the one leon and helena fight in the plane which they launch away from it.
Neo umbrella would probably know about them through simmons since during some time period of tall oaks incident; simmons wasnt aware of carla's betrayal. She might be able to be in contact with him to learn info. That is until ada tells this info to him at the end of chapter 2.
Besides, they wanted each campaign to be a somewhat different experience to try pleasing different audiences. Leon's was the "Survival Horror bait" campaign, with zombies, and spooky atmosphere in the first chapters to lure old school fans. Chris' was more of a war game campaign, with cover mechanics, enemies that can shoot at you, etc.
What's wrong with trying new things exactly? They did that in other mainline entries before re6 but somehow it's a problem for re6 cause? Not to mention making re6 just like pre-re4 mainline entries wouldnt make sense from a gameplay and story perspective.
Also you can take cover in leon's campaign too ( Useful against c zombies armed with firearms plus you can grab stunned monsters and ohk them from there. ) so ıdk why you're making that statement exclusively for chris'.
There are certain sections in Chris' and Jake's campaigns that are clearly designed around the use of cover mechanic. Of course the cover exists in all campaigns, but in those two it does definitely have a purpose, you don't just run in the open to punch a stunned guy in the face with heavy machine gun / sniper J'avos firing at you, at least when playing on a high difficulty setting.
And yes, I didn't say there was anything wrong or right with it, since I wasn't giving an opinion. Just described how they wanted to make each campaign a somewhat different experience for different audiences.
Yes you do, me and a friend have the high score on all of chris' campaign no hope.
Good for you and your friend, but what high scores? We're talking about campaign, not Mercenaries, you don't get a higher score for charging towards groups of armed J'avos and kickboxing them all on No Hope than if you just find some cover and take them out safely when the game gives you the chance.
Certain sections in Chris and Jake campaigns are obviously designed around using cover, that's why sandbags, crates, tables or other objects to take cover behind are there. Players who are somewhat familiar with cover based shooters will probably use the mechanic to their advantage, because why not using something that can help you avoiding damage? While players who come from more traditional RE games or just don't like the cover mechanic might ignore it, and still beat the game anyway.
But the cover system is there, and there's no advantage in engaging groups of armed J'avos by using melee combat over taking them out from a safe position. There's no optimal way to play or things you shouldn't use, just different tactics that are useful (or not) depending on what enemies you're fighting. Taking cover isn't mandatory, just like Counters aren't mandatory to beat the game, but all the mechanics help if used at the right situation.