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Dont see how re5 and re6 are anything like call of duty either.
The worst mainline entry is re7 imo and it's overrated just like the newest " remakes " .
https://www.youtube.com/watch?v=4xuXkVzBdJQ
Imo resident evil was always campy and over the top and ı saw this as a good thing which gives the franchise charm. The games already started to become more action oriented with re2 and this process continued in re3 and recv anyways so it didnt suddenly happen with re4 when the games became action horror. This also applies to re5 ( which is more action oriented than re4. ) and re6. ( which is more action oriented than re5. ) Basically the transition from survival horror to action horror made sense, not only gameplaywise but storywise too. I liked this transition. Due to this main reason; ı think re4 / re5 / re6 are good re games in the series.
I dont like how people only care about the " survival horror " aspect of re and nothing else. Like why? There are more things than that which makes resident evil games, well resident evil. Storyline and its progression, characters, monsters and bows, viruses / parasites and other infectious material, replayability, extra game modes and campy / over the top nature. Other than survival horror; these are the main aspects that makes resident evil games, resident evil imo.
This is one of the reasons why ı dont like re7 and its weird tone, plus the aspects that ı previously mentioned feel removed in re7 when compared to other mainline entries. Not to mention the game has this stupid reboot wannabe tone along with its boring characters except jack and joe.
The issues ı have with re7 are also apparent in the newest " remakes " . With things like; cutting things, unnecessary changes, stories that cant even connect well to canon re lore, unnecessarily extreme focus on realism, realism excuses etc. I dont like re7's direction for the series due to this.
As for 4 / 5 / 6; ı prefer re6 over the other 2 but ı also really like re4 and re5 as well.
Imo; re6 has the best controls in the series, they are very smooth and responsive with many mobility options while fitting into the very action oriented nature of the game well. Re7 and re2 remake has the worst controls imo when it comes to mainline entries; the running speed of the characters are way too slow. I know they are survival horror but characters in pre-re4 mainline entries had a faster running speed than the characters in the newest 3 mainline entries. Claire for example could run and evade monster better in re2 and recv compared to her appearance in re2 remake.
I agree that re6 has way too many qtes though despite the unnecessary amount; ı still prefer re6's qtes over re4 and re5's. The main reason for that is they are more easier to perform, there's a skill that makes them even more easier to handle, some of them can be disabled through options menu and they feel more varied and less samey. I played them on pc with keyboard and mouse and ı feel like re5 has the weirdest qtes and button prompts when compared to re4 and re6.
" Chris punching a boulder "
I mean you run away from some in re1 / remake; punching one feels satisfying that way. Besides do you not realize how muscular chris is in the game? The guy trained so hard after getting beaten up by wesker in recv and re5 lin. Files also confirm this.
Plus if leon can dodge lasers in re4, then why cant chris punch boulders?
I dont think the over the top stuff in re5 and re6 are stupid; they are simply fiction and those games follow the previous re games' rules; especially storywise. Plus re5 and re6 have the best stories in the series.
Meanwhile;
Re7: A " realistic " survival horror re game.
Also re7: Has ethan lose his limbs, survive the injuries like nothing, meanwhile the lame mold is barely explained in the files for what it does.
Re2 remake: A " realistic " remake of a survival horror re game.
Also re2 remake: Has usbs which isnt even fitting to time period ( 1998 ) , ada's gadget which also isnt fitting to time period ( 1998 ) , as well as the messy scenario system where they dont connect to each other. I mean the campaigns in re6 connect to each other very well storywise, why cant re2 remake do that?
Re3 remake: A " realistic " remake of a survival horror re game.
Also re3 remake: Jill gets blown up multiple times and survives like nothing, lifts a ♥♥♥♥♥♥♥ rail gun ( Which looks futuristic and doesnt feel fitting to 1998. ) and fires that thing without perishing as well as nemesis growing extremely huge in an instant without consuming something 1st. ( Meanwhile t-103 in re2 remake cant even fully mutate into its super form which is yet another inconsistent decision. On another note; why doesnt its power limiter activate when ada crushed that van to save leon and explode that thing later on? )
The newest 3 mainline entries, due to capcom's obsession with realism and weird decisions of the games, feel like inconsistent mess that dont know what they want to be.
As for re8; ı dont like the news for it. It seems the game's gonna be similar to re7 and have the same issues that game have.
Operation Raccoon City is my definite all time favourite Resident Evil game, but I do not expect every game to be what I like. The Resident Evil concept is too good to be limited to only one type of game or one group of people IMHO. People are different, like different things and whatever anyone else says is not going to change that.
This game sold so well because it is an objectively good game; moreso that it can be enjoyed with a live partner as opposed to most of the series’ entries.
https://gamerant.com/resident-evil-6-details-capcom-call-of-duty/
The article:
"The dream [for Operation Raccoon City] would be that the millions of Call of Duty fans that are enjoying these fast-paced online games are attracted to this Resident Evil."
Still dont get how re6 is like call of duty. J'avos arent normal humans, they are c-virus infected bow. They can mutate their body parts upon getting shot. Not to mention ammo isnt anywhere and it's easy to run out of ammo, especially if you dont rely on the game's mechanics. Funny how one of the dumb complaints for the game is " Not enough ammo. " . It's like people dont even try to play the game and blame the game for their mistakes. Smh.
Reorc feels like call of duty mainly cause you're fighting normal non-infected soldiers armed with weapons. Not to mention, ammo is everywhere and the dead soldiers drop their weapons that you can pick up unlike in re4 / re5 / re6 where you cant pick up the tools dropped by ganado / majini / j'avo / c-virus zombie.
" objectively it's a terrible abysmal game, that almost completely destroyed this franchise. "
I didnt know opinions were facts. Besides how can it destroy the franchise when the game sold a lot? That includes the pc, ps4, xboxone and switch ports as well.
I know it didnt reach the sale target number in time due to capcom's absurd expectations ( Game journalists and weird fans use that to say the game is a failure while forcing their opinions as facts. ) but the actual fact is the game sold a lot ( Unlike the garbage dmc reboot which is actually a failure and didnt sell a lot. ) and according to capcom; the game is a success.
https://www.gamesindustry.biz/articles/2017-01-24-has-capcom-saved-resident-evil
" From a business perspective, Resident Evil 6 was a success "
Also this:
https://www.youtube.com/watch?v=VAsMpq8FeJA
0:59
" Re6 was a great game featuring heroic characters and we heard from many re fans about how fun it was and how happy it made them... "
Capcom's statement on the game.
The action shooter genre is simply a lot more popular than the comparatively niche Survival Horror, so any action RE game that's at least fun to play is going to sell a lot, even if it barely has anything to do with the original RE premise.
^
I loved RE6 and hated RE5.
RE5 was fun at the start, but I felt like the horror design of the game was at odds with the heavy action focus of the later half. The inventory and ammo management just felt like a chore once the zombies started shooting back.
RE6, mechanically anyway, felt far more focused on action. Enemies were just as or sometimes even more aggressive as they were in RE5, but I felt like I was actually capable of handling myself and dealing with the hoards.
Though, having recently revisited the RE6, I came to appreciate the complaints regarding the poor controls, especially since I have Titanfall 2 fresh on my mind. Despite RE6's slippery movement, it's still fun.
The campaigns are ♥♥♥♥, though.
If objective quality could determine a game's success, Titanfall would be much bigger than a cult classic.
Besides, you also fight zombies in re6 along with j'avos.
According to your logic; then re3, recv and re4 are also like cod then.
Re3 has nemesis who has a rocket launcher.
Recv has alfred armed with a sniper rifle shooting you at some point. And the game's intro has claire running away from umbrella guards who are shooting at her followed by a chopper causing destruction.
Re4 has ganados who are armed with weapons, some of them carry guns. Even the ones who dont carry guns like to throw their tools at you; more so than majinis in re5.
I never said sales dictate quality but the bottom line is re6 is at worst case scenario; a good product and haters dont know what they are saying. Otherwise the game couldnt sell that much. Dmc reboot is trash; ı tried it and thought ı could like it since ı liked re6 ( Both games are controversial and they were released at similar time. ) but found it boring. Plus it didnt sell a lot unlike re6. I love how game journalists praise that game to heavens while bashing re6 to death.
Capcom screwed up resident evil with re7; that's why they are remaking the games cause they dont know how to move the storyline forward after re6. I mean remaking re4 literally says that.