Towns
Evil badgers?
How do you guys deal with the Evil badgers? They keep comming in and stealing my food barrels. Its more of an annoyance than a threat, but it's really annoying. They are too fast, even with my whole town in haste boots they easily outrun everyone. Doors are useless, dosen't stop them unless the're locked and even then they destroy the door in 1 hit. Any tips?
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Showing 1-9 of 9 comments
76561198069409126 Jun 30, 2013 @ 8:55am 
Traps
wall off ur town and have only 1 entrance wirg spike traps to slow the badgers down and have as few gaurds posted there
Everscrub Jun 30, 2013 @ 8:30pm 
As far as the doors, they can work if you set sieges to pause the game when the siege starts (in options). I know it's a little tedious, but if you lock the doors while the game is still paused you can effectively lock sieges out. Of course, just locking them out isen't good enough unless you've rigged the map so that the badgers are milling arround in a field of traps.

You could also leave an offering for them outside your walls, and lock the doors of your town
when the siege starts.

if you use guard/spike, as mentioned in above post, give the guards strong ranged weapons and as many LoS (line of sight) enchantments as possiable.

you could also try a trap maze, though that will take alot of planning on your part. Posion-spike is a solid trap combo, since they both have fast cooldowns and the spike buys more time for the d.o.t. of the posion to be effective. 1 posion 1 spike is my usaul layout. It takes alot of traps to kill an enemy.

if you want a way to stop enimies without haveing to pause the game, water works well. Build a mote arround whatever you need to protect and place flood gates in the mote. Townies can walk on flood gates when closed, but nothing can pass a flood gate when it's open with water flowing through it. If your mote touches the river, be sure to have flood gates right at the place where the mote and river connect in case you need to shut it off for any reason.

if you have difficaulty filling a mote useing a river or lake, you may need to let the water go in stages by placeing flood gates here and there along the mote area and releaseing them when the water blocks are full.

an alternate way to use water might be to place two flood gates in a choke point with a space between, place walls either side of them and place one block water between them useing the contest menu whenever you need to block it up.

|x|
|w|
|x|

x: flood gate
| wall block
w: water block

Sorry if that's a little legnthy. Traps really are the best way, so I could have just let that answer stand.
Last edited by Everscrub; Jun 30, 2013 @ 8:35pm
Sunni Jul 4, 2013 @ 4:01am 
i personally find them tediously annoying too, traps just stall 'em and they hack down doors in a jiffy... we need drawbridges and iron gates!
Bearded Giant Jul 5, 2013 @ 11:24pm 
Thanks for the advice everyone! I feel kinda stupid for not even thinking about traps, they did help.
Everscrub Jul 6, 2013 @ 7:23am 
Originally posted by CptCookie:
i personally find them tediously annoying too, traps just stall 'em and they hack down doors in a jiffy... we need drawbridges and iron gates!

We could definatly use a more simple method to get rid of badgers. One would think getting rid of pest animals would be pretty straightforeward. makeing sure your fences and walls have no holes in them ought to be enough for things like that.
Last edited by Everscrub; Jul 7, 2013 @ 11:07am
Bearded Giant Jul 6, 2013 @ 2:01pm 
"Sir! There is a large army of Cyclops' and Goblins approaching!"
"That's fine, the men will make short work of them"
"There's also some badgers!"
"Arm the traps! Man the gates! God help us if they steal all of our roasts again!"
Miyamori Jul 13, 2013 @ 2:18am 
Does locking away the food behind doors work?
Everscrub Jul 13, 2013 @ 6:07am 
Originally posted by Miyamori:
Does locking away the food behind doors work?
That depends entirely on one thing. Were the badgers moveing BEFORE you locked the door. If yes then no, if no then yes. That's why setting sieges to pause on start is usefull in this case; they can't move twords your food till they've milled arround for a couple secconds, so you get the chance to lock things away if the game pauses on siege start. (keep it paused untill the doors are locked, though)

Essentially, badgers won't path through a locked door, but they won't stop thier pathing if the door suddenly becomes locked either. They will charge and destroy a door if it's in a path they were already determined to go in, but if it's locked before they start moveing they will treat it like a wall and ignore it entirely.

Changeing it from locked to open and locked again while the badgers are still moveing may prompt the badgers to change course, so keep the door either locked or open and don't change it once the badgers start moveing. Before they start moveing is the time to set the doors to locked or unlocked.

For flood gates in a water filled mote, though, the rules are a little diffrent. Both locked and open will block badgers from being able to pass wether or not they started moveing before you opened or locked the flood gate doors

That's because when flood gates are open and water is nearby water fills the door area and when locked even if badgers do charge and destroy the door water will flood the space the door was in. Open is prefferiable, ofc, as you get to keep the door.

When closed and not locked, townies and monsters can walk on flood gates even when water is surrounding the flood gates, so they can function as a kind of drawbridge.

Be carefull not to accidentaly click "destroy" when manageing doors ^.^ I've done that before. Always embarassing.

Hope that's helpfull. Please tell me if I need to clarify any of that.
Last edited by Everscrub; Jul 13, 2013 @ 6:35am
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Date Posted: Jun 30, 2013 @ 8:39am
Posts: 9