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I'd say it sounds interesting, but potentially problematic.
For one, how will this whole server system function? Is it going to turn Towns into an always-on type of game to support the buried town function? Is it just going to be an opt-in opt-out sort of thing where you choose whether to use a buried town when you start a new game at which point the game will access the server to find one? Will this server be an official one maintained by SMP or is it a function being added to the game for the community to set up/use?
Almost more important than the answer to any of those questions though is the potential for abuse. I could see people intentionally filling the entire map with nothing but traps before burying their town so you won't be able to go anywhere in the dungeons. They might even just fill the entire map with blocks so the map generated with their buried town practically doesn't have a dungeon.
I certainly hope it all goes well and becomes an interesting new feature for the game. Only time will tell I guess.
LOL for the always online thing for even thinking something like that.
For more details read this thread:
{LINK REMOVED}http://www.townsgame.com/forums/viewtopic.php?f=8&t=9396
It can be interesting also because now people can make dungeons for other people that will later explore.
Well, that's one question answered.
Yeah, I tend to see the darker side of things so the mention of a server required for a feature of the game made my mind go there. I figured it was rather unlikely but then I would have said the same thing for a SimCity game until recently...
Good to know, though nothing in the thread addresses my concern for the potential of trolling towns. In fact, most of the comments in that thread that are actually talking about making a town for that system are effectively talking about how horribly their town is going to troll other people.
There is one question that comes to mind that noone in that thread bothered to ask. How does the bury mechanic handle entire containers full of items? Can you dig your way into the storage area of your previous town and get barrels worth of free materials/weapons/armor or does it just destroy containers and everything in them? Do you have to have items laying out on the ground when you bury your town for them to have the possibility of appearing in someone's dungeon?
I hope that's all it ends up being used for. If the server gets flooded with nothing but troll towns it could effectively kill the feature.
First things first, its already mostly done, so we expect to release it with the new patch coming pretty soon.
Servers will work like in minecraft players can set up servers. we chose this option because this way it can continue as long as people want it to continue and it as the benefits of enabling theme related servers - IE - a server aimed to challenge players, a server aimed at creating only ancient structures from real life, a server aimed at preserving a unique item. etc..
containers do not get bury with all their items inside, instead they have a slight chance of spawning as a trophy chest containing a nice weapon. items lying around will have a chance to spawn monsters at burying them, so there's two concerns here - it might prove benefical, ie, finding a good weapon earlier than possible now, or it might prove to be somewhat of a con - said weapon spawns a monster that is stronger than what the town can handle. Both are equally interesting and we will have to test it at larger scale to see how they really play.
yes, people trolling is a "problem" it can happen to a degree but i suspect we are not going to suffer too much from it. aside the obvious certain male shaped structures people tend to build if they know others can see them.. we are dynamic, if a problem arise to be a true problem, we will deal with it.
our aim is to have the player the option to update his library of buried towns any time he wish with a one time connection to a server, so having a constant connection will not be needed.
Will only 0-14 be the ruin or will underground structures make it in too?
Slightly unrelated, will archers be able to shoot mobs in a more intelligent way in v12. It drives me crazy how a townie with a golden bow is standing one lava block away from a mob and not shoot it.
But any idea when some of the more basic problems will be fixed and other features added? Like...
-No stores to sell anything to Heroes with.
-Roof building being a huge pain without laying an inconvenient amount of Scaffolds.
-Townies routinely running so far away from town that they starve before they can get back.
-Townies enjoying drowning themselves in water when trying to build anything water-related near it.
-Animations for combat, baking, crafting, ect
-A day/night system
-Weather
I mean, I'm happy the game is expending, but the core gameplay needs some major work to become a really refined game.
Roof building so you could designate a large rectangle and they will do it gradually from start to finish? will have to see. this is really really not as simple as it sounds. but i don't disregard this.
Townies starving on the lower levels, yes, its an issue. honestly, not a huge one and somewhat realistic, we could solve it yesterday by extending all hunger fill PCT, food preparation time and the hunger turns townies need before getting hungry, thus transforming the entire food production into a slower process that allows for much more free time in between, by doing so we will lose the importance of smart town design (because the walk time factor will be far less important). - we will try to see if we can solve it differently and without taking up too much computer resources. again, like the roof building, it will be worked on but i cant promise it will be for the next patch.
Townies drowning themselves? how so, why so? what do you build? what exactly happen?
Animations - further along the line. i don't consider it crucial to the gameplay, but its something i would personally love as well.
Day/night - maybe never.
Weather - To some degree, we would do it, but not a normal seasons cycle. more like in the theme of Extreme weather events (flood, asteroid, volcano, drought). it is planned toward the end of the development.
I can see how the roof thing might be complicated to do, but having the townies build a roof starting from the outside and getting to the middle last, so they don't try to place roof pieces in mid-air and drop them. They do now, though, and it makes you have to micromanage roof or second-story-floor building to a frustrating degree.
Can't wait to see the stores and hero groups, though. It'd be nice to be able to gear up rookies so they don't run into the dungeon near-naked and die. And it'd be useful to be able to pair up heroes so squishy ones don't run off solo and die.