CRYENGINE

CRYENGINE

John Oct 12, 2014 @ 2:02pm
An easy way to import files
It seems that releasing the CryEngine in this state to the public was a hasty decision.

I found it very bad the way CryEngine works with files, it is very difficult to import files, especially 3D models, requires expensive programs and various plugins, I also do not care about Blender, I hate Blender. And if does not exist some other means, to me is already enough to give up on the CE.

Why CryEngine is not like other engines that can import directly .OBJ, .DAE, .FBX, etc, easily?

Is there any easy way to import 3D files to EC? Without the one ridiculous method to convert to FBX then sends it to the rc.exe?

Thanks.
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Showing 1-2 of 2 comments
xyzt Oct 12, 2014 @ 2:10pm 
CryEngine 3D imports have been designed with Autodesk software in mind... so if you're not using 3DS Max or Maya, you have to deal with the fbx import options. The fbx support is very new, and it's been assumed for sometime that you'd be using one of the software I just mentioned.

That is... the mentality. An animation teacher of mine summed the attitude up, "you use Unity because you're making games", "you use an engine like CryEngine when you're serious.".

The fbx support is only going to improve in time. I don't know who convinced the CryEngine management that there are other modelers besides those from Autodesk, but I am sure glad they did. Shade Pro and SideFX Houdini come to mind immediately as alternative modelers.

So, yea for fbx!

Your other options may include trying to convince either okino ( http://www.okino.com/conv/filefrmt.htm ) to carry proprietary cry formats, or Ultimate Unwrap 3D ( http://www.unwrap3d.com/u3d/formats.aspx ) to carry proprietary cry formats, or the developer of your modeler of choice to carry proprietary cry formats.
Last edited by xyzt; Oct 12, 2014 @ 2:28pm
Moose King Oct 12, 2014 @ 7:07pm 
If you don't like blender, and you dont use Autodesk stuff..... then what do you use?!
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Date Posted: Oct 12, 2014 @ 2:02pm
Posts: 2