CRYENGINE
Sunbow 28 MAY 2014 a las 11:34
Cry Engine v Unity
I know a lot about Unity3D but nothing the Cry Engine, except that the graphics rock. The possibilities with Unity3D scripting in C# are endless, and there's a huge store for Unity3D with assemblies, source code and other resources to use.

So how does the Cry Engioen compare in these respects?

/Jason
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Mostrando 1-7 de 7 comentarios
Draco_2k 28 MAY 2014 a las 11:36 
Well, no source code access, no asset store, and third-party audio engine for starters.

I can't compare the engines themselves, but I'm pretty sure Crytek is practically a living legend in this area.
Última edición por Draco_2k; 28 MAY 2014 a las 11:36
Jagdkommando 28 MAY 2014 a las 11:39 
CryEngine !!!
sunnlok 28 MAY 2014 a las 11:44 
Publicado originalmente por Draco_2k:
Well, no source code access, no asset store, and third-party audio engine for starters.

I can't compare the engines themselves, but I'm pretty sure Crytek is practically a living legend in this area.

Marketplace is already hinted in the eula. And the source access you have is sufficient for the most type of games you could make. Access to CryAction would have been great ... (or move the stuff thats game code related into the game dll already!)
Devolta 28 MAY 2014 a las 11:46 
The breakdown - http://blog.digitaltutors.com/unity-udk-cryengine-game-engine-choose/

Let's put it this way, CryEngine brings a lot of the GUI to the fore but still with a lot of access for scripting of course. The primary languages are C++ and LUA script but like Unity, a lot of the access to code is simple GU interfaces.

IMO Unity does all that CryEngine can do but its a longer road to get to that AAA quality. Believe me I've worked with it extensively. The fact that it has an asset store is cool but to any developer big and small, that is only a bonus, nothing more. Any serious scripter wouldn't really need to look at the asset store for development, however they can certainly pack and sell quiet easily. Some people have made a 9 to 5 out of asset creation for that store.

From what I can tell CE doesn't have a quick port for mobile but they do support the usual rig and consoles. So for mobile I'd probably just roll with Unity.

Feel free to correct me where I'm wrong. Ive worked with both engines but Unity far more.

I may have to try this out though. I'm very interested.
Sgt. Pepper 28 MAY 2014 a las 11:51 
The one cool thing about the unity asset store is if you need something quick you can get it there cheap.

Need a old church for your map, check asset store
Need a few NPC characters check the asset store
Need something to play test an idea, check asset store

The issue with an asset store in a released game is you want your game to have its own look and sound, not sharing the same visuals and aduio with a bunch of other titles.
Draco_2k 28 MAY 2014 a las 11:57 
Publicado originalmente por sunnlok:
Marketplace is already hinted in the eula.
Awesome.
Devolta 28 MAY 2014 a las 12:01 
Another great response from nmargie. That is correct. Your final game should have all your own assets however the asset store is great for protos and placeholders. This allows you to get a lot of your scripting done if you are an artist, or art done if you are a scripter. Heck, even some story tellers made a great game with the store with zero experience with development.

The alternative is that the store is a great place to sell your stuff if you aren't going to use it in production. There are a few sellers who make a living off that store. Manufactura 4K for one. Dude is amazing.
Última edición por Devolta; 28 MAY 2014 a las 12:01
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Publicado el: 28 MAY 2014 a las 11:34
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