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I can't compare the engines themselves, but I'm pretty sure Crytek is practically a living legend in this area.
Marketplace is already hinted in the eula. And the source access you have is sufficient for the most type of games you could make. Access to CryAction would have been great ... (or move the stuff thats game code related into the game dll already!)
Let's put it this way, CryEngine brings a lot of the GUI to the fore but still with a lot of access for scripting of course. The primary languages are C++ and LUA script but like Unity, a lot of the access to code is simple GU interfaces.
IMO Unity does all that CryEngine can do but its a longer road to get to that AAA quality. Believe me I've worked with it extensively. The fact that it has an asset store is cool but to any developer big and small, that is only a bonus, nothing more. Any serious scripter wouldn't really need to look at the asset store for development, however they can certainly pack and sell quiet easily. Some people have made a 9 to 5 out of asset creation for that store.
From what I can tell CE doesn't have a quick port for mobile but they do support the usual rig and consoles. So for mobile I'd probably just roll with Unity.
Feel free to correct me where I'm wrong. Ive worked with both engines but Unity far more.
I may have to try this out though. I'm very interested.
Need a old church for your map, check asset store
Need a few NPC characters check the asset store
Need something to play test an idea, check asset store
The issue with an asset store in a released game is you want your game to have its own look and sound, not sharing the same visuals and aduio with a bunch of other titles.
The alternative is that the store is a great place to sell your stuff if you aren't going to use it in production. There are a few sellers who make a living off that store. Manufactura 4K for one. Dude is amazing.