CRYENGINE

CRYENGINE

graodon Jan 9, 2017 @ 1:46pm
to make hack n slash game(FOUND TEMPORARY SOLUTION)
this isnt a permanent solution because there seems to be some annoyance to this method..

but when i first explored the flowgraph and checked the internet and found out that you can only assign one button to any given attack animation. and i couldnt make hack n slash like game with repeated button pressing

so i found this thing called sequential in the flowgraph where the animation plays from output 1 to 10.

PRO:
- you can finally have more than one animation in one button for combo without it being random *loks at witcher 3*
- if you assign other animations just after each of the basic ones, you can hold down the assigned button to have more than just 10 basic combos but rather have more button hold combos for each animation

CON:
- i cant seem to get the animation to play from 1 again until it plays all the animations after it. so im trying to find a way for it to reset after a second and would love it if someone could help out

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Showing 1-13 of 13 comments
Moose King Jan 9, 2017 @ 1:53pm 
You can put all of your hack animations (Fragments) in a single folder (Fragment ID) in Mannequin, and it will call a random fragment within a fragment id when the state is triggered.
or something
Last edited by Moose King; Jan 9, 2017 @ 2:00pm
Moose King Jan 9, 2017 @ 2:00pm 
alternatively, if youre trying to get it to play sequentially, which it looks like you are, you can make the whole thing one big animation, or split each animation into the same scope and do some fancy magic to make it start and end between each transition.
or something
Last edited by Moose King; Jan 9, 2017 @ 2:00pm
graodon Jan 9, 2017 @ 2:01pm 
if i wanted random, i couldve used the random trigger


and i found a way to stop the animation from going all the way till the end if i stop
Moose King Jan 9, 2017 @ 2:02pm 
Using FG is not the recommended solution for animation based anything. FG is mostly for prototyping
graodon Jan 9, 2017 @ 2:27pm 
right now im trying ot make platform brawler like street fighter or brawlhalla.

so if youve got any idea, please let me know. i only started recently and so far have one prototype character with a basic moveset


and i suck at doing the coding and programming so using flowgraph for now
Last edited by graodon; Jan 9, 2017 @ 2:29pm
graodon Jan 9, 2017 @ 11:48pm 
Originally posted by Moose King:
Using FG is not the recommended solution for animation based anything. FG is mostly for prototyping


can you help me out as to how i can make a proper hack n slash game? i dunno how to have the character turn when attacking while facing a different direction.

also, how can i stop them from moving while attacking?
Moose King Jan 10, 2017 @ 1:19pm 
I'm not a programmer myself. In fact, I'm still learning how to implement an rpg movement system.
I would take a look at maybe the third person template and disassemble some of the code in those
graodon Jan 10, 2017 @ 2:15pm 
oh i solved that part. there are online guides that enable you to put the camera behind the character and make it follow he character when you move it.

also solved the movement while attacking but now myproblem is the fact that i cant hit the enemy or give myself proper health
Moose King Jan 10, 2017 @ 2:26pm 
Oh Hawke's tutorials are pretty good for GameSDK.
There should be a couple of topics regarding melee combat in the Cryengine.com forums
graodon Jan 10, 2017 @ 3:06pm 
cry engine is primarily built for fps which kinda sucks. and i cant find any support there yet. i made a post on their forums.

but thanks for the suggestion
Moose King Jan 10, 2017 @ 3:38pm 
Thats why they moved mostly to the templates. a good base for building your project from the ground up. GameSDK is most certainly exclusively for FPS games
graodon Jan 10, 2017 @ 11:55pm 
that is so sad. and i had gotten so far with the movesets and combos as well
Moose King Jan 11, 2017 @ 12:25am 
Check out the third person template. It will teach you c++ along the way
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