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A lot of people use enb's with there game, they improve the look of the game
> wants old combat system
Well mate, go play Elden Ring, should feel the same.
Black Flag was the last of the good AC games, anything after that, just isn't AC anymore.
This game feels like a cheap knock off of their own series and it was done really poorly.
I played this on their subscription service and it's like Witcher 3 level combat. The weapon and item system is trash. The world is an empty grindfest. It didn't take me long into the game to see how bad it was and i just uninstalled it and i loved Odyssey.
It's like an RPG character creation where they put 18 points into visuals and 1 story 1 combat
But all Ubisoft stuff is like this now, a far cry from what they used to be known for. All their games are really mediocre.
It makes me think the new pirate one is going to be a the most hated on game of 2023 if they continue the trend.
But Elden Ring's combat should be more akin to Valhalla's, no? Dodge/Parry attack. The old games despite having fluid combat were nothing but counter and stab with the occasional janky shooting mechanics.
Sure, late game enough Odyssey allows ultra specialized sets, fire, poison, specific weapon, pure assassin, assassin even for non stealth combat, and various glass canon builds if not thin paper builds like archer with 600%+ head shot damages if not 1000% and 2000% with the right ability.
But I wouldn't swear Valhalla can't compete in its way on that.
The error to not make is restrict Valhalla character building to skills tree, and the few first equipment choices you get. Nope, Valhalla has also abilities (through books of knowledge), equipment sets and abilities sets, plus the skills tree.
For sure Valhalla runes system is very limited compared to Odyssey Enchants, but I think they can contribute to a build specialization
i doubt it will allow the same level of ultra specialization than in Odyssey but significant specializations anyway, anyway there's a major shift between the two systems, they can't use totally similar design choices.
Again, not sure what kind of a point you're making there.
I enjoyed reading the exchange about abilities and builds, I would question, though, the reason "why" they felt the need to add "builds" to Assassin's game. I mean, action/adventure rpg-lite felt just right, there was really no need IMO to "rpgize" it at all. It was never the main selling point. Was there really a push from the audience to change the series that much?
I mean, I get that you can't make the same game all over again for fifteen years (or, actually, you can... I'll leave finding examples as an exercise for the reader) - but it was not a bad formula and I'd rather they invested in good writing than add these changes that - for me at least - instead of being transformative in a good sense, feel forced and foreign to the series.
Call me an old man, but I never needed anything much more than what the AC4, maybe Unity, had as a combat system. It looked good, it worked well, it was perfectly playable. There were always games with deeper and more customizable combat systems out there that would scratch that itch, I never missed them in AC games, as they were not about that.
"Less is more" kind of thing, I suppose.
I don't get my expectation and hopes that all games well be like the three I mentioned above
I stop reading thing's after ten lines, me having the attention span of a dog, turns head quickly sees a squirrel
tbh I hated AC1 and AC2 mechanics. I mean you are a person that was trained since early childhood into being an assassins', master of arms. Then you have a soldier who was probably plowing his fields last year. If you fail to assasinate him, he will plow you just like he did his fields.
Here you are playing as a Viking, in Oddysey as a Spartan, in Origins you were Medjay. It makes sense that the combat is not about assassinating all of the people in the game. After all these three are trained for close combat.
This is why people are "This is not an AC".. well not exactly. It's a creed after all.
Well it felt empty in an appropriate Dark Souls kinda way. Still felt great to explore, and not having millions of explicit side quest icons all over the map actually made it more enjoyable in a way. But that's way off topic.