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Ghost Recon series, Far Cry series, Watch Dogs series all have things you mention to one degree or another. This is pretty much Ubisoft's niche. Even Division 1 and 2 when played solo have many of these elements.
I'd also mention Deus Ex Mankind Divided and Human Revolution aren't fully open-world, but they do have CQC, stealth focus and strong RPG characteristics.
Bye!
As far I know all others are just shooters but perhaps Horizon Zero Dawn, I don't know.
Worse it seems has close long range gameplay which is no way something I like, and the electric trap thing didn't appeal me much.
The stealth gameplay seems important and developed but I'm not looking for a stealth oriented game.
Didn't thrown it to trash, but not the right time to try play it, I had it already from recent sale so it was an opportunity to try but not what I'm looking for right now.
I did play DxHR and enjoyed it, tried a bit DxMD it didn't appeal me, but it's on plan to give it another try, after all it's not looking less good than DXHR. For some reasons I don't remind (Epic?) it seems I have Watch Dogs 2 in my Ubi library, but once more not a genre for my current mood.
Mad max: Close combat? I tried a bit don't remind that. Or is there multiple Mad Max games?
Elden Ring: No difficulty levels/options, so not matching criteria.
This let Dying Light and I have it already, really close combat non basic? Well I can give it a try as Horizon Zero Dawn I had also in target didn't work for me for now.
I suppose I'll have to change the genre targeted.
Immortals Fenyx Rising, basically Botw+Odyssey.
Most recent Fromsoftware games starting with Demon's Souls (not open world, but the rest are), ending with Elden Ring.
Shadow of Mordor and War. (great combat)
God of War (the latest two).
Witcher games.
Horizon (Zero Dawn) 1-2.
Marvel's Spider-Man Remastered 1-2. (great combat)
Asterigos Curse of the Stars.
Gotham Knights. (great combat)
The Last Hero of Nostalgaia
Read Dead Redemption 1-2
Dragon's Dogma Dark Arisen (epic combat)
Final Fantasy XV
Not much of an open world
Monster Hunter World
Monster Hunter Rise
Last 3 Tomb Raider games, becomes more open worldy in 2nd and even more in 3rd, material gathering, gear upgrading, finding different weapons, outfits.
First person.
Dying Light 1-2
Far Cry Primal
Cyberpunk
Shooters
Divison 1-2
Wildlands and Breakpoint (Breakpoint has epic difficulty customization options going from realistic to arcade, realistic being you can break temp your leg and have to cast it, you can change that you can only carry 2-3 weapons with you and either you go back to the safe spot to change out stuff or swap weapons from a corpse, plus no gamey stats on weapons or items or the total opposite, plus both have bot companions or up to 4 player co-op, in breakpoint you can basically kill your supposed final boss the moment you first time see them at the game start.
The false positive thing based on bad or weak close combats, is just personal preference and doesn't matter in terms of making a list of similar games. Point isn't to get exactly the same.
That said if you mean epic combats like artificial bosses in Origins, that's not my caffeine.
Sorry but quote most shooter for close combat, or any Elder Scroll or even Horizon Zero Dawn or it improves seriously later in a play, and more I skip quote is a big joke than can't be hide behind subjectivity.
EDIT:
For The Witcher 3, ok, if you find the close range combats very good, I admit it's at least a part of subjectivity, found TW1 combats quite better and still not great, weak compared to Gothic 1&2, AC RPG sub series, ELEX, and even Batman QTE close combat, that I can't stand because of QTE approach not because they are inherently bad.
The best RPG of all time better then KCD, Skyrim and The Witcher3....
Dragon Age Inquisition... Can give you some similarity, though combat is a fair bit different compared to AC...
1. Fallout 1
2. Gothic 2 Gold
3. Shadowrun Dragonfall
4. The Witcher 1
5. Mass Effect first trilogy (trilogy as a whole)
6. Wasteland 2 Director's Cut
7. Tyranny
8. ELEX
9. Divinity Original Sin 2
10. Baldur's Gate 1&2
11. Assassin Creed Odyssey
12. Neverwinter Night 2 Mask of the Betrayer
13. Dragon Age Origin
14. Divinity Original Sin
15. DAI
16. Assassin Creed Valhalla
17. Atom RPG
18. Pillars of Eternity II
19. System Shock 2
20. Morrowind
DAI, well, Bioware did along time a great job on combats design with Real Time With Pause and more and more focused on controlling mainly only one character, companions of party mainly managed through AI plus some temporary switch between the character mainly controlled.
But DAI is a bit a regression on combat, and played it three times already, for now don't intend play it more. But also with Bioware RPG it's no real time combats, there's a deep difference of approach where even a bit of RTwP is a large part of the depth and diversity, where controls are less aimed to be contolled real time at any micro second but very well controlled with a small planing aspect.
EDIT:
RPG cult list, no order:
Avadon 1
Avernum 1
Blackguards 2
Citadel Adventure of the Crystal Keep
Divine Divinity
Drakensang River of Time
Eldritch
Eschalon Book trilogy
E.Y.E: Divine Cybermancy
Legend of Grimrock
Loren the Amazon Princess
Might & Magic X
Queen's Wish 1
Solasta Crown of the Magister
Sword Lands Trilogy (Realmz scenari)
Temple of Elemental Evil (Gog version or use Co8 mod)
Underrail (without last parts)
Venetica
Sure you could make your post for other players in general, and just answering thread title not bother on OP despite it's highlighted in the title.
But then you should have open a thread for that, it's not how you make me leave the forum fast. :P
I ask because I wonder if dig the big list really worth it, first few checks was between totally irrelevant, to relevant from criteria list I provided but how they can evoke in any way Odyssey or Valhalla looks abstruse to me, like the spiderman, seriously?
Too bad more cartoon graphics (that seem allow much lower budgets so more budget for RPG content) is considered kiddish by a large amount of players. Torchlight series suffered a lot of it. And IFR seems alas suffer of it with a weird design choice of humor that seems really kiddish, not sure I can endure that.
But from far the suggestion that seems fit the best, alas, the price is a lot too high for me, but great to add to my wishlist thank you.
No difficulty levels/options, I can't reach skills of younger generation, it's lost of time for me such design choice.
Another pick that looks quite pertinent, and for me very helpful because for some reason I had associated the series to genre of games I don't want play.
Well the 2 isn't PC but the 1 seems fit rather well criteria, not just combat to look shiny with incredible cinematic clearly too complicate to be really fully controlled by player but a real close combats system with moves and attacks and defenses and probably timing aspect so I could tune down difficulty with better identification of timing, and difficulty levels, binding, K+M support questioned but that seems fine with right re binding.
Too expensive for me but nice for wishlist, thanks for the pinpoint.
There are these things called "Mods". They make it possible to change allot of things in games. Among these things are difficulty settings to make games easier/harder.