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Don't like it? Don't do it.
Then again, if you don't like parkour, then maybe the series just isn't for you.
If you just don't like anything in the game, that's fine too. You don't have to like every good popular game that comes out just because a lot of other people enjoy it.
I'll just note Ubisoft pretty much fills their games with activities now and not all of them are going to feel great or entertaining for everybody. This isn't really just Ubisoft either, open world games with mini games that don't always land has always been an issue with this genre.
I didn't like the drinking games at all, QTEs are always lame, but then again some people enjoy them. I'm just glad I can pretty much ignore it and don't have to worry about it if I don't want to do it.
That said, it's optional with one exception, clues on orders members are hidden behind winning a dice mini game and behind winning a drink mini game. There's two cases, one in Ireland, one in England, and in Ireland I failed and gave up and could not finish kill all order members.
that's why I don't like this series, until it started a sub series, open world RPG starting with Origins, not sure if it started with Blackflag.
Nice "stating the obvious" but it's not removing my ability to quote what I don't like in a game.
And the pale arguing you was close to use, it's not a game for you so your opinion is pointless, is non sense argument, because when applied no opinion matter.
Not sure what you mean by the last part there.
Your opinion matters to you, but if you don't like almost everything in a game, then maybe it's not the game's fault and it's just your personal taste is different. That doesn't mean you can't criticize it, but it is a chance to step back and look to see if some of the things you don't like are things critics enjoyed.
I hate dark souls games, but that's mostly because my personal taste is to not really enjoy games that aren't invested in creating a strong narrative plot through dialogue.
In any case, sounds like you enjoy the game, but maybe some of those parts you didn't enjoy just aren't your taste. I expect many of the mini games are a bit divisive that way.
You just can't sell 'boring' effectively, when you go on and on; if you were bored, you'd've just left.
It's simply game style, and not worth elaborating on; I really enjoy all the things you listed as "not fun"! This game breathes. Love it. Just my style.
Now, that is not to say anything critical about you; i address only your playing style, and in a long-winded way, all you've said is something I think we all agree with: you really shouldn't play this game! Enjoy something else!
This is kinda like Resident Evil and the Village. People saying that it's not a true RE game and demanding 3rd person. I already seen people saying this isn't an AC game because of the changes.
Developers are always going to try something different.
And it's going further, what I like is most stuff that are the core of the gameplay.
This dev added other activities, mini games and even small games, to an open world RPG, and some aren't even well merged and totally parallel with the pale arguing of "it's dreams", sure but lazy.
And what?
That's the problem, it's not one game, it's a game, plus some other smaller and artificially included, and many mini games,
-For drinking minigames, it's all about tempo, the cheers of the crowd really help keeping the tempo intact, and you just have to have your fingers on left and right while you are pressing your space bar. Out of specific situations, and when the activity is shoehorned into quests, you don't have to do it. Although, if you are good at it, it is a very good source of money, especially early. 400 silvers in one game is nothing to sneeze in the economy system Valhalla uses.
-For Dice, analyse your opponents powers, and build your powers list accordingly. I find that direct damage, healing and dice rerolls are probably one of the best all around sets to cover everything. This will need to beat a bunch of people to get though. You only need to beat each dice person once, so once it's done, you are fine.
-The roguelite system is indeed a bit tedious, and to me the worst part is it doesn't save progression in the event of a crash, which the game is prone to do. I don't think we players should be penalised by Ubisofts shortcomings. Sorry, that's not really a tip and more of a rant. Other than that, it's repetitive, I have to agree,
-Buff can be quite nice, but I do agree that the direct impact of village building past a point seems very weak. Also, a permanent buff would be a LOT better than one you have to pay for every X units of time. Honestly we could have used a rune shop where we can convert runes we don't want into stronger runes, or different runes, and get a better choices of runes we may want. Some passive money income, or some trading missions like in previous games also would have been great.
-For parkour speed minigames, aka the pages, there is one awesome trick to cheese them if you hate them: The skill Blinding Rush. Blinding Rush stops time completely, and this means the page stops. You can use it and collect he page before it even start moving in some case. WAY better than having to chase it. Try it! I do that for every page since I discovered that trick.
-Players jormvikings would be a lot better if they gained levels and got stronger. Also they would be a lot better if they worked like old games assassins you could call for help.
-For hunting, you have tools to help you aim. At long distance, obviously, predator bows. If the animal is already moving though, you can use the slowdown when you sprint and nock an arrow, this helps a lot to kill small and fast targets, like hares, but also foxes. Failing that, blinding rush, once again can be a game changer. Activate, go right near the animal, aim for the head at point blank, shoot. This also work against all enemies to destroy their weak points.
-For fishing, unless it's required to use the hook, I would say don't. I shoot my fishes with arrows, because I absolutely hate wasting my time. My raven brings me back both fish and arrow, which makes the whole process great. Try explosive arrows too against pods of fishes, although the ones killed by the explosions will need manual collection. Only problem with bow fishing is it scares the others fishes, but if you are just passing by and aren't actively looking for a certain fish, it's great.
-Both hunting and fishing huts offer very bad rewards for the time involved. It's especially bad as some animals are relatively rare. Dog fangs are only dropped by guard dogs which are a very rare breed. Reindeers are in Norway, or in zones where it takes a long time to have the power to get to. Same for bears. As for fishes, identifying them from one an other is very hard, and it's even worse than hunting, yes. Game developers need to realise than fishing minigames are one of the worst things in videogames, and that if you absolutely insist to have some, you should make them as easy and comfy as possible so people can be done with them fast.
-Vinland was a mixed bag. The "no gear, and you have to buy some with limited ressources in camp" is a colossal bad idea. Especially as if it's intended to be a challenge, it's completely forgetting players have skills they can use to insta-kill everything if they so want. On the other hand, I loved the tie with previous games, as this section explained a lot. Big thumb down for not providing translation for the indian dialect. I REALLY would have loved to understand what they were saying. Yes, I know not understanding is part of the whole experience, but the animus should provide translation for the PLAYER. We can totally have Eivor not understanding, and us players understand everything. The game is just breaking the rules it plays by by doing that, and breaks its own lore.
-Zealots are honestly not nearly as good as the mercenaries were in Odyssey. They are only hard at the start, and barely a speedbump afterward. Also making them impossible to assassinate/stealth attack is cheap as hell.
-I personnally dislike wasting my time, so having the barred doors and blocked passage to blow up annoys me. Treasure hunting is a bit in the same vein. I don't see the point of those when internet exists and you can find everything you may need. To be fair, those are the hardest at the beginning when you don't the "codes" so to speak the game use. After a while, you learn they use the same tricks for all the barred doors or passages to blow, and you get explosive arrows to speed up the process. I miss old ACs where you just had chests laying there in the open and you just had to reach them and open them. Sure, that made little sense, but you could just pass by, open them and be on your way.
Drinking:
- The timing is constantly changing so it's no pure timing you learn and repeat as in combat it can be. Of if it is it's a a much higher difficulty level with time elapse constantly changing.
- It's not timing my problem, but the QTE can't get used to and don't want get used to.
- It's not changing it's an awfully repetitive mini game.
Dice:
I can agree, the problem is you need play more to get more God Favors, but it bores me.
Hunting:
- I don't see what is this time slowdown.
- Predator bow didn't but I feel this bow aiming total crap and uncomfortable as much that it is comfortable in Odyssey.
Fishing:
Ok I retain the idea of explosive to avoid fishing, but only for some quick food refill, this will hardly allow achieve the shop fish goals.
Zealots:
- Ok not as well done than Mercenaries, despite Mercenaries had a lot of work of improvement to be done.
- Still better than nothing, and by tuning difficulty options for me, they are no ways easy kills.
Wasting time:
- If play is wasting time, don't play.
- Wasting time means nothing, it's only about, is it fun for you when you do it or not. The "when" isn't a detail because variations in types of activities is ultra important even in RL, and your current mood can matter a lot in the fun level of an activity, at proper time or not.