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still, bugs are the devil and should be treated as such.
Oh, for sure the problems should be ironed out for those who do want to use those filters.
They won't do any better than that up until I'm done with porting the game. Apologies for that.
Haha, no!
I knew I'd have to explain that anyways, here we go :P
McPixle uses Adobe AIR, and that one has a little tool called Pixel Bender used to make Shaders, but the Shaders are ran on CPU,. and there is no other option of using blitting Shaders in there that does not imply doubling system requirements (yeah, that sucks).
As I am currently rewriting the entire game into native code (aka the thing most of the games are made in), it will run all kinds of shaders smoothly, but it will take time to rewrite it so stay tuned!
wait, it's not native to win... oh adobe..
should have been obvious to me.