McPixel

McPixel

r3iman Jul 18, 2013 @ 12:27am
ENORMOUS LAG!!!
When I start the game,it's like 1 FPS!2 days ago everything was normal.Please help!
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Showing 16-24 of 24 comments
Originally posted by thekillerseven:
Full screen with the default settings I'm doing just fine at 60 fps but the second I put any filters on it goes from anywhere to 40 down to 8 frames. Weird issue! Although I don't think I'll be using any of the filters anyways so its not a huge deal for me.

still, bugs are the devil and should be treated as such.
LordDrakota Jul 21, 2013 @ 1:26pm 
I have the same problem but i fixed it when i change the filter in the option
Musubi Azeyma Jul 21, 2013 @ 1:31pm 
Originally posted by Mr. Oso:
Originally posted by thekillerseven:
Full screen with the default settings I'm doing just fine at 60 fps but the second I put any filters on it goes from anywhere to 40 down to 8 frames. Weird issue! Although I don't think I'll be using any of the filters anyways so its not a huge deal for me.

still, bugs are the devil and should be treated as such.

Oh, for sure the problems should be ironed out for those who do want to use those filters.
Sos Sosowski  [developer] Jul 22, 2013 @ 10:58am 
The filters are pretty heavy, because they run on CPU. (It's complicated, please don't make me explain :P) That's why there's the low quality option, and integer scaling option. This way you can get them pretty and faster sacrificing some game size.
They won't do any better than that up until I'm done with porting the game. Apologies for that.
yeah. because to use something like direct x woudl be costly yes? because of some silly Licence ?
Last edited by censorship = death :(; Jul 22, 2013 @ 11:53am
Sos Sosowski  [developer] Jul 22, 2013 @ 12:02pm 
Originally posted by Mr. Oso:
yeah. because to use something like direct x woudl be costly yes? because of some silly Licence ?

Haha, no!
I knew I'd have to explain that anyways, here we go :P
McPixle uses Adobe AIR, and that one has a little tool called Pixel Bender used to make Shaders, but the Shaders are ran on CPU,. and there is no other option of using blitting Shaders in there that does not imply doubling system requirements (yeah, that sucks).

As I am currently rewriting the entire game into native code (aka the thing most of the games are made in), it will run all kinds of shaders smoothly, but it will take time to rewrite it so stay tuned!
Originally posted by Sos Sosowski:
Originally posted by Mr. Oso:
yeah. because to use something like direct x woudl be costly yes? because of some silly Licence ?

Haha, no!
I knew I'd have to explain that anyways, here we go :P
McPixle uses Adobe AIR, and that one has a little tool called Pixel Bender used to make Shaders, but the Shaders are ran on CPU,. and there is no other option of using blitting Shaders in there that does not imply doubling system requirements (yeah, that sucks).

As I am currently rewriting the entire game into native code (aka the thing most of the games are made in), it will run all kinds of shaders smoothly, but it will take time to rewrite it so stay tuned!

wait, it's not native to win... oh adobe..

should have been obvious to me.
Chick'n'Duck Mar 1, 2018 @ 10:59pm 
I wasn't sure if this is not made as a joke that any filter exhausts 4 cores with 3.4GHz.
Originally posted by Chick'n'Duck:
I wasn't sure if this is not made as a joke that any filter exhausts 4 cores with 3.4GHz.
i hear it iddn't used to do this.
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